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ER Armature vs DD2 Armature
spine 1 = spine
spine 0 = hip
clavicle L = Shoulder L
then clean up as much as I can and have GPT write a copy paste script that renames the bones for me. It's hit or miss but anything to be lazy lmao. Keep it up with the models! Love your work.
You then swap the Elden Ring model's armature to the character's.
If you want to keep helper/cosmetic bones (clothes/hair/accessories) then you dupe the Elden Ring armature, delete all the bones that aren't the helper/cosmetic one's, and then join them to the character's armature. You then finally have to reparent the joined bones to what their respective parent bone was.
If you were porting a model to another game and wanted to use another characters animations then it gets a little more complicated.
If you wanted to maintain the original weights of the Elden Ring model then you'd have to rename the biped bones to same naming scheme of the other character.
I port a lot of ER models to dif games, what method do you use to swap armatures between games? Do you just rename the bones or redo the weights entirely. Maybe an automatic method?