Sid Meier's Civilization VI

Sid Meier's Civilization VI

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GOVERNOR AKASET
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4.162 MB
6 Jul, 2024 @ 3:58am
20 Aug @ 8:30am
7 Change Notes ( view )
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GOVERNOR AKASET

Description
The third governor in my series is already done

This mod provides the player with a new governor - AI from the future - Akaset
The governor focuses on urban planning, which can provide a lot of bonuses for cities within 6 plots, and can also help the development of single cities in a unique way
(and help save industrial zone)
Rest assured in intensity, I try to look like the original Governor and not a supermodel (I always try to design in a balanced and interesting direction).

The biggest feature of this mod is to encourage players to carry out urban planning and regional planning
Akaset provides an output bonus for cities within 6 plots; It also allows city plots to receive an output bonus based on the type of districts adjacent to them
You can choose two of the four projects to complete, so that Akaset gets the corresponding ability

I hope akaset will make your gaming experience better:)
(and the more brain-intensive planning process)


Currently supported languages
Simplified Chinese (written by myself)
Traditional Chinese (translated by myself)
English (translated and proofread by myself)
Russian (provided by @ Tassadar)
Languages where translation patches can be found
Japanese (the mod itself does not support it, but there is a Japanese translation patch mod in the creative workshop.). You can search for 'Japanese Translation: Governor Pack' on @ adon
Thank you to myself and two international friends:)



Base:More optimal planning

All districts of the city +25% adjacency bonuses,and each area has a corresponding output of+1 (gold is+2,encampment+1 Production)

Left One:Promotion and application of scientific research achievements
According to the buildings of campus owned by the city, provide Production bonus for the city and the cities within 6 squares (with the city center as the center). Library+1 Production, University+2 Production, Research Laboratory+2 Production

Left Two:Practical experience summary and improvement
According to the industrial zone buildings owned by the city, it provides Science bonuses to cities within 6 squares (with the city center as the center). Workshop+1 Science, factory+1 Science, power station+2 Science


Right One:The highest value utilization and development of land parcels
The city has +2 Production and +2 Food per population . city's plots -2 Food,-2 Production.

Right Two:Production system optimization and redeployment
This urban area will provide bonuses to adjacent plots
(Communities, Preserve, and Dam provide+2 Food; Encampment, Industrial zone, and Aqueduct provide+2 Production; campus, aerospace centers+1 Science, Commercial hub, Harbor provide+2 Gold , Theater, Entertainment centers, and Water entertainment centers and administrative areas provide+1 Culture , and Holy sites+1 faith


Final:Internet development tendency set and develop
After unlocking the Tech "Computer", unlock 4 items. Completion of the project gives Akaset the ability to respond. Of these four projects, for each of these four projects completed, the remaining projects were carried out -50% Production

Safety tendency:After completion, city with other cities within 6 plots +6 loyalty, Domestic foreign espionage operations - Level 1

Administrative tendency:The city with other cities within 6 plots +1 Amenity,+5% Culture,+5% Production

Game tendency:After completion, the city with 6 other cities within the other civilization into the modern +20% Tourism

Technological tendency:The city with other cities within 6 plots +5% Production, +5% Science , +1 Great Scientist Point



A little introduction to the character: Akaset is the AI system of the Starship, and she has no life, but has a soul and feelings
She slept for thousands of years in the destruction of empires, until she heard your call

Characters from the unpopular mobile game "Soul Tides"


Be sure to report any bugs. You are welcome to share your opinion.
I think my response rate is pretty high
Please give a thumbs-up if you like it. Every thumbs-up is a great encouragement

Update log:
2024/7/8 Enhanced Right one and Rright two
2024/7/10 University +1 Production +1 governor's upper limit
2025/8/21
Added Russian translation, thank you @ Tassadar for providing the Russian text~
39 Comments
A原翼  [author] 3 Sep @ 2:12am 
@闪电芦苇 这个问题自我的第一个总督mod制作时我就想过,也是从第一个总督mod发布后就一直有人问......:lilith_sobsob:
结论是做不到......总督要么限定给特定文明,要么全文明通用,官方没有给我们这些mod作者留下这方面的操作空间(至少就我的能力认知来说确实做不到:lilith_sobsob:
虽然可以对能力下手,使总督的能力对AI不生效,但我个人现在已经懒得做这些可有可无的修改了。
请相信这几位对规划能力强需求的总督,AI是不怎么用得来的,至少我出来没见过ai点出右1加成

也是希望能够理解哈:lilith_heh:
闪电芦苇 3 Sep @ 12:48am 
做的很NB,但是希望能加入禁止ai使用MOD总督的选项
A原翼  [author] 10 Apr @ 2:19am 
@MIRAGE 2 虽然不知道你为什么会产生歧义 但就是你现在理解的这样
说实话游戏了点出来看看效果应该也能分明白吧
算了,总之问题解决,玩得开心~:cool_seagull:
MIRAGE 2 9 Apr @ 10:56pm 
你的意思是负面收益不是直接根据地块数量减城市产出而是把地块本身的产出降低吗?那确实不错
A原翼  [author] 9 Apr @ 1:59am 
@MIRAGE 2 右一的存在主要是配合区域的专家人口的,你可以把这个效果理解为专家人口自带2粮2锤。
且这一能力负面效果其实只有市中心地块-2粮-2锤,因为地块收益是要人口才能得到,这个能力是直接把地块的粮锤移到了人口上,所有如果你敲不动区域涨不动人口,我觉得很大程度不是右一的负面效果的原因
解释到这我觉得应该够了
另外,这一能力还有地块产出保底的作用,你把城拍沙漠里,人口无法在地块上工作,加成效果依然存在

总之,这一能力是配合专家系统的,它的负面部分其实只有-2粮和-2锤,就是这样
MIRAGE 2 8 Apr @ 11:24pm 
感觉右一的地块减益得少一点吧,原版即使是朱棣这种养猪流也很少见人口能大于地块数量的,而且这个总督强推区域,但是减锤加减粮导致的人口增长缓慢根本就没法好好造区域,换句话说这座城想吃到大量增益得用其他城把这座城的地块限制在只有二环,不然一座三环城39个地块我得有超过40人口,那也太难了,而且即使我用二次元弄出来了一座50人口的城那也不如老平直接加50科文啊
A原翼  [author] 8 Jan @ 12:53am 
@alrkitty Oh, please don't worry about this issue. I didn't set the DLC requirements so rigorously. As long as this mod can run, there is a high probability that it will be fine. Just play it with confidence:cool_seagull:
alrkitty 8 Jan @ 12:34am 
I'm confused how I downloaded your mods without realizing they take a dlc I don't have but for some reason they work fine for me. Just thought I'd reference that. (I didn't get to the bottom of their trees though. (The one I don't have is Vietnam)
A原翼  [author] 7 Sep, 2024 @ 1:42am 
@手持烟火以谋生 是的,也:stress:
手持烟火以谋生 7 Sep, 2024 @ 1:38am 
?这个表情,莫非你的家族也毁灭了?