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Aeternum Birch World Origin
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6 ก.ค. @ 12: 12am
13 ก.ค. @ 4: 50pm
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Aeternum Birch World Origin

คำอธิบาย
Aeternite Birch World Origin
An Origin to play as (almost) the Aeternum from Gigastructural Engineering in the Hexagon Cluster, and the ability to forge their warships from Shroud Energy via a relic or the Aeternite Psykofabricators on Shrouded Worlds.

Features
  • An Origin replicates the conditions of Aiondia and a Prescripted Country mimics the Aeternum that start in Hexagon Cluster of the Galactic Core. It also features an inaccurate replica of the Aeternum’s original home system covered in a Space Storm and guarded by several Celestial Warships hiding in the system.

  • At the start you have the option to choose the starting components of Aeternite Warships – Default and Blokkat. In the second month, appropriate traits, warships, populations, megastructures and modifiers will be assigned.

  • Each choice comes with their variation of Stellar Systemcrafts, available only via assembling from the Systemcraft Assembler of Gigas Stellar Manipulation (they are 50% more costly based on the cost normal Systemcrafts from older version of Gigas Stellar Manipulation than the 3.12 patch).

  • Two Planetary Computers in the vicinity ready to be colonized (without the outdated Orbital Arcologies).

  • An Edict to manually connect the Galactic Core to the wider galaxy, or you can wait until the next 100 years to automatically connect to the wider galaxy.

  • A unique colony designation for the Birch World, unique armies based on the original Aeternum, a megastructure can be built to spawn multiple defense platforms, and Aeternite Psykofabricators can be built on on Shrouded Worlds to spawn fleets, which then deletes the megastructure and reduces the size of a Shrouded World.

  • Aeternite Planetcrafts can be built from Behemoth Assembly Plant, with predetermined design and higher cost than normal Planetcrafts (albeit with a stronger modifier).

  • Infinite Carrying Capacity deposit from Carrying Capacity will appear on Void Birch, Stellar Birch and Soul Birch (rewrote an event that causes gamecrash should you use Carrying Capacity).

  • The Hexagon Cluster's outer systems are Black Holes and several barren planets can be terraformed to build Maginot Worlds guarded by Magical Planetcrafts. These systems can also be used to build a Matter Decompressor, HRAE-MC, a EHOF or a Penrose Ringworld (Matter Decompressor cannot be built in systems with habitable planets).

Inspiration and Credit
  • The Ex-Aeternum Birch World Origin for the initial code to generate the Hexagon Cluster.
57 ความเห็น
Hal 16 ต.ค. @ 3: 43pm 
Interesting, thanks for the explanation.
Theion  [ผู้สร้าง] 16 ต.ค. @ 3: 38pm 
That is the issue with the main game, I'm afraid.

The Colossi and Defense Platforms used ship_size from the base game so they are affected whenever you have a Ship Design of the same class of ship, but since the Aeternum's fleets were set to be un-upgradable so the icons just meaninglessly hovering on the side without any effect.
Hal 16 ต.ค. @ 3: 03pm 
Yeah that makes sense to me, the explanation was for anyone who wanted to make their own patch so they didn't have to hunt down the info to do it. The only thing directed towards you was my last comment, which you've explained your reasoning for not wanting to do.

That aside, do you think you could fix the Colossi and defense platforms that permanently say they need to be upgraded but can't actually upgrade them? Or is this also an issue from Giga's?
Theion  [ผู้สร้าง] 16 ต.ค. @ 2: 41am 
I get what you are saying and know how to do this, but to clarify my reason not to do it, again.

1st, that would come into conflict with Merger of Rules that would also overwrite the same files. Unless the custom capital building in this mod was added to Merger of Rules, I would not touch it.

2nd, I would like to keep my mod as self-isolated as possible from the main mod so not cause conflict should there is a major update with new major version of Stellaris.

3rd, the Aeternum Capital Building was never meant to act like a normal capital building, you could see the scripted_triggers did not include the original Aeternum Capital Building, and back to the reason above, I would like to avoid possible conflicts with the main mod or Merger of Rules.

You can make your personal mod to alleviate this issue, but I prioritize compatibility above all else.
Hal 15 ต.ค. @ 9: 11pm 
To fix, add "has_building = building_aogc_aiondia_birch_capital" without the quotes to the end of each has_building list in your Irony Mod Manager patch for the following three files:
common\scripted_triggers\has_upgraded_capital
common\scripted_triggers\has_major_upgraded_capital
common\scripted_triggers\has_fully_upgraded_capital

You should just be able to add it to the final OR list at the bottom of each file, but I added it to the end of each list to be on the safe side.

For the mod dev, you can copy the info from Giga's capital scripted_triggers and append your building to the end, that way a merge mod won't be necessary since everything in Giga's being overwritten will also be include in your file.
Theion  [ผู้สร้าง] 10 ก.ย. @ 4: 55am 
Unless you told me to overwrite a rather essential file for Gigastructure, no. The Aeternite Capital Building was never mean to a normal capital building in Giga, and you have the full set of Aeternite Buildings on the Birch World anyway.

If you wish to change that, you need to tamper with the scripted_trigger in Giga, otherwise, I wish to keep my mod as self-isolated as possible.
Zeypheron 9 ก.ย. @ 8: 57pm 
Is there any solution to the fact that Aeternite Capital Building is well... not considered a capital building meaning that any building that requires an upgraded capital building to build cant be built?
Theion  [ผู้สร้าง] 20 ส.ค. @ 4: 16pm 
@Old Ways: *Sigh* I tried to look into solution and tested things during these few days, and not a surprise that I couldn't get anything done because of my meager skills and being a casual. Sorry for not able to do anything about your suggestion, neither I do believe there is much for me to offer to this mod anymore since I ran out of ideas, I will just leave it as it is.

If anyone in the future wishes to use this mod as a base for creating an Aeternum-RP mod, feel free to do so long you credit this mod.
Old Ways 16 ส.ค. @ 10: 48am 
Theion Thanks for response, i understand what you are saying. I can only hope that you wont lost motivation to this mod and find out the way to improve it even more. I really like it and i think it has big potencial. I like new origins, espc if they are interesting like this one. Thanks again and i wish you all the best!
Theion  [ผู้สร้าง] 16 ส.ค. @ 7: 35am 
That is for the excuse, I do take note of your suggestion though. That amount of ships is not gonna do any good at the end of the day. Less ships = less lag so I will looking into it somewhere in the near future.