Terra Invicta

Terra Invicta

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Realish Portraits
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76.369 MB
4 Jul, 2024 @ 11:36am
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Realish Portraits

Description
Replaces all 500 portraits in the game with realistic-ish AI generated variants. Stays mostly faithful to the original character designs. This is only a visual mod and does not add any new characters or change existing stats.

These are static images. You must disable councilor portrait videos in the options for these to work.

Care has been taken to ensure that the portraits correspond to their original variants or improve on their designs. For example, asian characters should now look more asian, old people should look more old whereas in the original game some might just have had slightly gray hair. This was not simply a matter of running the pictures through an AI filter. I extracted their gender, age and ethnicity through the file name to have the system use that information to improve the prompt. It's not perfect however, as for example middle eastern and indian characters are clumped into the same ethnicity in the game. In such cases I had it randomly pick between middle eastern and indian, or for asian people I had it pick between chinese, japanese and korean in order to add some more variety to the looks. For the most part it looks good enough though.

The Hydras also had to get a facelift to not look out of place now, and they should look a bit more frightening now, even if they may diverge a bit from the original designs and have some greater variability between each individual. It was not easy to get the AI to understand what it was supposed to be.

For the faction leaders I took some creative liberties as they are more important characters that deserved some extra attention. I wanted to make them more unique than the regular characters in the game and inject some extra personality into them. I began with the most prominent factions, and so The Servants and The Resistance got the biggest changes. I wanted to make Judith a more zealous, mysterious, evil and charismatic antagonist, like something out of NOD from the C&C universe. She might have become a bit too pretty though. Fiona is also definitely more good-looking as I based her partly on Rihanna from her role in Battleship from 2012. I understand that some might not like these changes, but give it some time and it'll soon feel like the new normal. The other faction leaders are more true to their original designs, mostly because the original designs already were good enough caricatures of what they stand for.

Questions and Answers:

Q: Why am I getting white boxes instead of faces?

Copy the realish portrait asset bundle and manifest directly into the StreamingAssets folder and rename them to characterportraits and characterportraits.manifest respectively. Delete or rename the original files. Leave the TICouncilorAppearanceTemplate.json in the Template folder untouched.
The issue seems to be that the game wont use the correct file for the portraits. Replacing the default file with the modded one and renaming it solves that issue.
As an added benefit, achievements aren't disabled because the game does not realize it has been modded.
(Thanks to Erehwon for figuring out this fix)

Alternative fix:
Move to "SteamLibrary\steamapps\common\Terra Invicta\Mods\Enabled" then copy the
"Realish Portraits" Folder to
"Users\Admin(your user name)\AppData\LocalLow\Pavonis Interactive\TerraInvicta" Folder

The final form shall be :
Local disk\Users\Admin(your user name) \AppData\LocalLow\Pavonis Interactive\TerraInvicta\Realish Portraits
(Thanks Randomhan)

Q: Why was this mod made?
A: I always thought many of the original characters looked rather unrealistic and goofy, and it somewhat ruined the immersion. For me the added realism tricks my brain to think of the councillors more as real people, and so I care more for them.

Q: What tools/AI models did you use?
A: Stable Diffusion with the ComfyUI interface to set up a workflow and automation was vital in order to process all 500 images. As for models, I believe it was mainly JuggernautXL.

Q: They're too pretty/young/old! Racial biases etc!
A: Blame the models in that case. All I was concerned with was making them stay true to their original appearances while improving details and realism. The dataset was most likely skewed toward beautiful faces especially when it comes to the Asian nationalities. Also if it helps your immersion, think of these people as the 1% of the 1% in a near future. These are billionaires, celebrities and spies that need to be able to charm people in their line of work and can afford the best plastic surgery.

Q: I see artifacts! Weird outlines, double irises!
A: The weird outlines is an issue I tried hard to, but ultimately didn't manage to solve. As for the irises... how do you know they're not secretly lizard people?

Q: Does it work with mod X?
A: It should work with all mods that don't affect the councilor appearances.

Q: It doesn't seem to work!
A: You have to disable the councilor videos in the options.

Q: Can you change th...
A: No. I've put this game on hold so I don't even have it installed any more. This pack is what it is.
48 Comments
meghostryder 25 Aug @ 7:36am 
Also I forgot to add as a final step to go into settings and uncheck "Use councilor and Leader videos".
I tried editing my post below to add this but it wouldn't let me.
meghostryder 24 Aug @ 4:20am 
Working for me. The steps involved require a little extra work but it's worth it. The new portraits do up the immersion.
So here's how I did it:

1. Subscribe to the mod.
go into the ingame "Mods" and the choose "browse steam workshop mods". Find the Realish portraits in the lists and click the disk image on the right. You should get a popup telling you the mod downloaded. Exit the game.

2. Go to game install directory and then mods folder. locate "Realish _Portraits". You need to copy this to "Users\Admin(your user name)\AppData\LocalLow\Pavonis Interactive\TerraInvicta" Folder

Don't be alarmed that there no other mod files here. Also note this is always on drive c: even if the game is installed on a different drive. I did not rename the file even though the instructions did not show the underscore in the file "Realish _Portraits" Copy as is.

The mod should work and your good to go.
meghostryder 24 Aug @ 3:11am 
Vuyek you are correct! I'm such an idiot. I was looking for "turn off animations" in the graphics settings when I should have looked for "turn off videos" The mouse over pop up does say "turn off character animations".
Now let's see if I'm capable of dealing with the white boxes issue. I'll try the 2nd solution since your having luck with it.
Vuyek 23 Aug @ 9:25pm 
and now it works again... using the 2nd method to fix the situation, it is cantankerous, works when it wants to. once you have your save AND you always check to see if the game did not checkmark counselors animated option, you're good to go for another run
Vuyek 23 Aug @ 7:43pm 
ok copy what exactly to StreamingAssets ? everything? or just the characterportraits and characterpotrraits manifest? I did the 2nd solution and it worked until today it just does not want to.
Vuyek 23 Aug @ 7:31pm 
@meg - of course there is option to turn off counselor video animations
Vuyek 23 Aug @ 7:31pm 
I get it to work, but sometimes I get the white squares anyway next time I play. Truly maddenng. Not the mod's fault, it is the game engine is very wacky. So I finnaglt, disable, enable, and finally get it to work. No idea.
meghostryder 16 Aug @ 9:34am 
I'm totally lost. I have no option in 'settings' to turn off council animations. Is there a file to edit?
ljoshalata 12 Aug @ 8:38am 
Greate mod, it's working fine and musthave. Thx!
DMTisOK 14 Jun @ 2:07pm 
yes, back to version 0-4-78, my workaround^^