Victoria 3

Victoria 3

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Shattered World - Balanced and BattleRoyal ZeroTech
   
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1.956 MB
4 Jul, 2024 @ 5:44am
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Shattered World - Balanced and BattleRoyal ZeroTech

Description
UPDATE 1.7.X

Same than the base mod but with Zero tech at the start.
With Zero tech you don't have Military at begining.
HAVE FUN

Improvement


All states have been turned into countries.
All states have 800000 Pop
All states have same start Tech
Same Military

- Enhanced AI aggressivity with a lot of BATTLE
- Less start Military for more balance with start economy
- Better balance between infamy and state population :
Base infamy is same as Vanilla but grow less with state pops and the decay is 10 per year.

From tests conducted post-1900, there is at least one superpower per continent, and many average power, enhancing the challenge.
Reduced infamy per state population allows for continuous warfare, even in late-game scenarios with high populations.

Recommendations


- Turn at least the AI to aggressive
- Turn Pop Consolidation (Performance) to Aggressive (Fix performance issue)
- I personnaly use my construction speed mod x1.5 : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3253263098

Base Mod With Tech


This mod is an alternative with no tech but you can find the original one there :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3269158091

Special Thanks


This mod is based on Shattered World - Every state a country :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879990706

I aim to inprove this mod to make different gameplay with i hope more fun and balanced experience. The original mod had several imbalances du to Vanilla base such as population, technology, and initial GDP. Is good if you want to play with more realistic world. States initially starting with 25 troops was excessive for many economies, leading to immediate weakening upon adjustment.

What i can't fix :
Starting with the same wealth and literacy rates remains unmodifiable as these are not parameters but part of a complex system. However, the mod already offers a wide range of possibilities. Victory is achievable with any starting state unless it is located in a desert or ice-covered area.
9 Comments
DDomo 16 Jan @ 3:44pm 
great mod but pls add more flags in different countries
Speed 20 Dec, 2024 @ 11:56pm 
love your mod i hope you still play this game and update your mod
Sanosuke 24 Nov, 2024 @ 5:59pm 
Hi there, will you update this for 1.8 ?
I don't nedd a timeframe just want to know if you plan to work on it.
Thank you.
Okabig 12 Nov, 2024 @ 9:26am 
If you want I can even give you some test cases because the ai always seems to target the same states as well at the start oddly enough.
Okabig 12 Nov, 2024 @ 9:24am 
Hey there is a bug in this mod where territory that a player wins in a war goes to the ai that declared war for it first even when the player did all the work. It seems like an early game issue (you know before the ai bothers to raise an army to fight back because they lack the tech, which is another bug but less annoying) but still an annoying one because that means I have to fight two wars for the same plot of land.
SSS-class Principled Pragmatist 6 Oct, 2024 @ 9:16am 
Just like the original shattered world, this mod causes hundreds of
"[gfx_dx11_master_context.cpp:412]: Failed creating buffer"-errors to fire per second. At least for me it does, maybe my 1080 just isn't up to scratch or something.
Franci0 31 Jul, 2024 @ 12:08pm 
I think you have to remove the Risorgimento event, otherwise italy will alwasy unify making a very strong power.
Demiwar[SSR] 12 Jul, 2024 @ 8:25pm 
Love the changes to fully wipe the states - prior version really favored industrialized states still, this feels like a real even start.
Guy Fawkes 7 Jul, 2024 @ 2:14am 
what about state traits?