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Just a little bug (nothing major) that appeared after accepting a mission (Rescue Kriegsmarine officer). Immediatly set course to the destination but no courseline appeared, other tools works but all right mouse click to set a courselines were ok but didn't appeared on the map. Quit to menu and reload, still not displayed. Had to quit the game and reload the save and "Voila" all courselines reappeared.
Exemple: dd/M instead of M/dd
On this topic, i have done some rearching on google for an easy explanation on how to draw a parallel line to a course with our current plot tools. But usually i start making endless circles and lines and get lost in the middle.
Correct me if i'm wrong: I could take an enemy course from 2 separate hydrophone readings, draw the line, pick compass, and make 2 circles betwen 2 closer points with the same distance.
Then where they intersect, draw a parallel course betwen those 2 new points. Isn't it?
Could this kind of tool be done like a moded tool? just asking.
Maybe adding some code to the Line tool (like draw a line and if you press CTRL+something it draws a parallel or a perpendicular new line X distance apart).
@Bucketsmith: That's definitely doable, I'm on a bit of a break from working on modding but when time allows, I'll add this in with the next update. Also on the list is an optional ETA on the first leg of a multi-leg route.
Found this (after a fresh start - new mods, deleted cache/etc. Basically, like new) at the *very* top of the output_log file - before "Initialized Injection Framework...."
"Encountered an error during loading of the following asset bundle F:\Games\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "F:\Games\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <b1af4135a9894668bb6402e42d51724a>:0"
The workaround works for me it seems, but just incase this has never been spotted + reported before, I thought it best to share.