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Are you perhaps using the wrong mod version? As the name implies, this one is meant for the 1.6.* version of the game. It is also compatible with 1.5.*, but the newest game version needs the 1.7 version of my mod.
My initial idea was to have a MAPI corridor of sorts, defined by technologies and laws, then have the buildings fill it out. Sadly, it is impossible to implement that in a way that the game supports natively. On the other hand, adding some kind of script-driven, dynamic modifier would likely slow down the game to halt. It's already laggy enough as it is, without some jury-rigged superstructure.
I had hoped that they would improve the MAPI mechanic, but instead, they took away manual construction.
I might tweak your mod a bit to make things even more dependent on ports/railroads, is it possible to increase MAPI per level of port in addition to just from having a port in a state?