Barotrauma

Barotrauma

32 ratings
Baroverhaul All + Parallel Unlock
   
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1 Jul, 2024 @ 4:26am
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Baroverhaul All + Parallel Unlock

Description
PLACE THIS MOD ABOVE BAROVERHAUL AND ANY PATCH MODS

This mod is like other all +parallel unlock mods, but with all the new talents and trees of Baroverhaul. Every character has access to every talent tree. Requires Baroverhaul, NOT CLASSIC.
14 Comments
Eoin Lynne 2 Oct @ 7:30pm 
@Zen Where would I find that file?
Zen 2 Oct @ 10:09am 
@Eoin Lynne - I know the answer is a bit late, but maybe it will help someone else. Edit the TalentTrees.xml and "find and replace" via an editor of your choice (f.e. Atom) whatever says requiredtalents="1" with requiredtalents="0" and you should be good to go.
Eoin Lynne 1 May @ 11:03am 
@Violet I tried it on a new game and it still doesn't seem to work. Neither this one or the normal parallel seem to work. This one does give access to all class trees but I still have to advance down each individual column, they don't unlock access to the row still... made a new game, cheated in xp and took a screenshot to show you. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473986122
Violet 🐕  [author] 1 May @ 7:07am 
I don't know if this can be added mid-campaign, sorry
Eoin Lynne 1 May @ 2:31am 
Can this be added mid-campaign? I already had Baroverhaul when I started but I am a few missions in now, level 2. I seem to be locked to the skill tree I chose, so I was wondering if I did something wrong or if this requires a new game to work correctly?
Violet 🐕  [author] 4 Feb @ 6:46pm 
The problem is if I make a submod for every update there would be a billion mods to maintain and compatibility issues within my own mods. It would be a bit of a nightmare unfortunately.
Cyber Witch ~ 4 Feb @ 2:55pm 
wish there was a submod that just adds the suits because way too many mods add things to the talent trees or jobs making it soft-incompatible with a lot of them
Ruby 25 Sep, 2024 @ 9:06am 
Thats Fair I assumed there is a way to code it like in other games if a dependancy is loaded then that part of code is active if not then it isnt And yeah adding every job sounds tedious its fine Ima just remove the other mods and play without them Ty ty for the response
Violet 🐕  [author] 25 Sep, 2024 @ 8:56am 
Making an all-talents patch for every mod that adds jobs has a problem that the code grows exponentially and there are endless combinations of mods people may want combined. Essentially you have to find the TalentTree xml file and under every single class you have to add the code for every talent tree and talent. It's already quite long, and adding other jobs and trees would make the whole thing grow exponentially
Ruby 25 Sep, 2024 @ 8:33am 
(Found Thallasophobias Jobs Dont have any other skill trees + Arent found in other skill trees)

Any idea how Patches for those mods work with this (Since Baroverhaul All+ Parallel unlock is theoretically different fron the original All + Parallel so not sure if those patches work or break it)