Prison Architect

Prison Architect

Not enough ratings
Fairflax Island Correctional Facility (Going Green and Island Bound)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
3.528 MB
30 Jun, 2024 @ 3:36am
1 Change Note ( view )

Subscribe to download
Fairflax Island Correctional Facility (Going Green and Island Bound)

In 1 collection by wackypanda
Wackypanda's Prisons (Prison Architect)
10 items
Description
"It's fantastic. People who've made mistakes in hard times can spend their time here, like, reflecting and healing as they connect with nature," says Tom Dunwright, a well-known advocate for prisoners' rights in the corrections system.

Critics of Fairflax Island Correctional Facility's design and policies argue that such curated facilities only serve to enable wealthy, connected criminals to escape real punishment. "Such insinuations are entirely without merit," says Saphara Acknova, chief architect and warden.

Stats:
Small map with one extension to the south
Intake only Min Sec
$15K cashflow
25% re-offending rate (Punishment 1, Reform 6, Security 0, Health 3)

Capacity:
Shared 48
Parents 6

Map Settings:
Female prison
Warden: Saphara Acknova (contraband resale)
[] Fog of War
[] Failure Conditions
[] Events
[] Temperature
[] Staff Needs
[] Escape Plans
[x] Prisoner Aging
[] Gangs
[] Weather
[] Dynamic Reputations
[x] Prisoner Transfers

Required DLC:
Free for Life (free)
Cleared for Transfer (free)
Going Green (paid)
Island Bound (paid)

Recommended Mods:
Ozone's Fixes and QoL All-in-One
Daytime Sleep

Explanation of Prison Policy and Build:
The save file has the ImmediateMaterials true flag. This teleports materials directly into Deliveries and teleports materials to building workmen, which was default behaviour prior to Island Bound and the Rock update. This differs from the Fast Deliveries mutator in that other objects like food are still delivered. The Ozone's Fixes mod adds a staff member, the Construction Specialist, which allows you to toggle this flag without opening the save file yourself.

Intake is set to fill to 50. Any higher than this leads to prisoners who can't be assigned, if an intake doesn't have enough mothers.

The blinking lights on the helipad are Status Lights linked to a logic gate loop on the southeast admin island.

The Overproduction grant can be repeated 5 days after all objectives are completed.

The prison is safe to AFK, but at what cost?