ASKA
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Aska - Linen by Week one
By Meefstick
The goal of this guide is to reliably establish a village and get to the point where you can begin creating linen clothes for your villagers by the end of your first week.
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Section 1 - Before we begin
A Disclaimer, I don't claim to know the best of anything, this is just a method I have used for a few runs that has been successful in getting my linen by week on reliably.
adjust as you need to fit your game.

some things to keep in mind for villagers.

1. Try and get a villager every day for the first 7 days.
2. for every villager, give them +1 waterskin. (this helps avoid dehydration issues)
3. for every villager, switch them to 24 hour workdays until the get low on either food/water/sleep. then swap them to a leisure/sleep depending on the need. (repeat until optimism buff goes away)
Section 2 - Seed Scouting
things to look for:
1. Nearby meat, from order or most post preferred to least: wolf, deer, bunny, fish
2. Nearby skeletons, they drop weapons, shields, arrows and most importantly Bones.
3. Near a Mine for Iron
4. A clearing next to a forest of fir trees and Hardwood trees.

Things to avoid:
to many nearby enemies or smolkrs. not worth the hassle
very hilly land, just takes a long time to flatten (my preference)

once you find a good seed, restart with the same seed and bee line to your chosen base area.
Section 3 - The first few days
This will set your pace and will determine if you get linen + weapons before the start of Autumn

Daily tasks:
- Summon a new villager and keep them as a builder for now.
- chop at least 10 trees and 3 stones yourself, ensure they are in range of a building resource marker
- gather 5 more jotun blood (can use this as part of your daily rocks as it drops large chunks too)
- Queue up the next buildings, you only want 1-2 large constructions going at any given time for now. use Q to pin them so you can proritize them and monitor the progress.

Buildings:
Tutorial buildings
(likely will build most of this before your first villager arrives)
- Campfire
- eye of Odin
- shelter #1
- water collector
- well

Gathering Buildings
-Logger
-Gatherer
-Miner

First villager
You should have both trees and stones ready to be used for construction when they arrive.
let them build the gatherer and logging building.

Second villager
dedicate one to be a logger and set bark to high priority.
get the mining building and a second shelter started, then your workshop queued up after the miner is done.

Third Villager
Use them to finish the queued buildings, once workshop is complete dedicate one to being a gatherer and build your third shelter.

*convert bark to fiber to make all the rope you will need for the buildings, this is why we have a dedicated bark gatherer. *

Spot Check

hopefully by now you are on day 3 or 4.

take a moment to look at your villagers, set new schedules ( I go with 15 work, 3 leisure, 6 rest. but this requires decent mood bonuses at their homes.) tend to each villager's needs and ensure each has a bed.

build smaller things like raven alter, gardens or a birch tree to raise their mood while sleeping/leisure. build a statue so they can tell stories and get the powerful fire runestone bonus.

make sure everyone has 2 waterskins and the relevant tools they need. check food stock and ensure there is water access.
Section 4 - Setting up for Clothes
(I don't know exactly the requirements for buildings so the order will need to be corrected after I get in game to verify dependencies)

forgive the condensed list, will need to edit it later to make it clearer. just keep in mind all the previous tips.

summon 4th villager
(will become dedi flax farmer)
-build workshop
-build Farm
-build 4th shelter
summon 5th villager
(will become flex Cook/crafter/builder)
-build cookhouse
-upgrade logger
-upgrade miner
-upgrade gatherer
-build 5th shelter
Summon 6th villager
-upgrade workshop to have weaver
-build second well
-build your last shelter
-finish all the leftover projects you have

there will be times when you need more workers, its ok to swap the logger and gatherer to be builders to help knock out goals. at this point you should be able to throw 3-5 builders at a building to get it knocked out super fast as long as you keep it to 1-2 major projects at a time.

at this stage you should have steady bark income, use the weaver to automate the conversion of bark to fiber. use the flex cook/crafter to get veggie soups and get steady supply of tools established. get 1 handed clubs made for everyone.

this should be close to the end of your first week. should have a good supply of food, a flax farm started, weapons, tools and all should be in moods over 50-60 (this will get better soon)
Section 5 - A call to arms
at this point you will have had to fight off a blood moon and maybe a wolf attack. this combined with your villagers having work anxiety should hint that you need defenses.

Barracks
get a Barracks built and start cycling the 1-2 villagers with the worst mood into it, be sure to change their combat style to skirmisher for 1 handed weapons. this will both raise their mood and relieve the work anxiety for most if not all your village.

Eye of Odin
this will be the main target of raids on your base, likely its at the center of your base right now which means it will attract enemies through all your hard work.

I prefer to relocate this towards the exterior of my village, near the barracks so there will be more chances for your villagers who are assigned there to aid in the defense for raids.

after getting your village more secure, its time to build your first cottage and begin planning your village around automating tasks.
Cection 6a -expansion and automation, tips
the AI is dumb
like really dumb

when planning on making a village be self sufficient, things must be considered to maximize you worker's efficiency. (things may change as patches are released, will add to it as more are tought of)

AI is programmed to look for the "Closest" not the "best".
only one person can access something at a time.
warehouses will empty all other storages.
villagers dump inventories when starting a leisure break.
you can use roads to make paths that are favorable to the npcs, increasing the likelihood they will be used for pathing.
Section 6b - food automation
you should be able to get food established early on. easy early game foods are mushroom stews and meat soups.

you can set your gatherer to prioritize mushrooms and berries for these recipes. (will need to manually bring home red meat for now, this is why we set up near wolves or deer)

Mushroom stew is
2 water, 3 mushroom, 1 veg filler (berry) = 2 stew

Meat soup is
4 water, 1 meat, 3 veg filler = 4 soups
(the AI will instead use 3 meat, 1 veg filler, so have them automate stews before you have them make meat soups. can make the soups yourself to save a lot of meat)

Veg soup is also an option to use up spare veg.
4 water, 4 veg = 4 veg soup

placement of buildings
I like placing the cookhouse down and right behind it a warehouse specifically just for foods. both raw and cooked, with firewood and racks to hold raw chunks.

this will allow you to set a worker at the warehouse to consolidate all food in this one location, and the cook can use all the materials in storage to cook with.
with the firewood he can keep cooking through all winter if need be.
Section 6c - clothing automation
after you have the tools all set up (one of everything stocked so all workers have spare tools if needed) you can begin getting clothes automated.
you will notice on the end of the weaver are 2 armor stands, this is where the crafter will place the finished clothes, and villagers will automatically come grab it when its ready.

at this point you should have the weaver and a flax farm.

have workshop worker keep 2 jobs at high priority

-make fiber from bark until fiber is at 20
-make rope from fiber until rope is at 20

after these jobs you can place the linen and then after linen the tools.
I personally would suggest doing it in steps, as some pieces of clothes provide more bang for your buck per se.

only have them make and store 1 of each, this way when a villager comes and grabs it they will make another. I don't add the next piece until everyone has the previous piece. (so dont start hoods until everyone has shirts etc)

linen shirt
linen hood
linen pants
linen cape
gloves
shoes

it will take time but will be accelerated once your first flax harvest comes through.
by your second flax harvest you should have the full village clothed.
12 Comments
casa06885 13 Sep @ 12:19pm 
The way i automated fish production was putting fish into my raw food warehouse. they go onto the racks like big chunks of meat. then the cooker would chop them as needed. they also lasted longer being on them. i usually dedicated one side of the warehouse to equal racks. Then the cook would just grab a fish/meat chunk to process. The cook would need a knife but that they grab themselves.
Setian 26 Aug @ 1:12am 
@Tostman give the cook a knife and he/she will slice the fish
I believe you only have to give the knife once, when you automate knife making they grab a new once they break.

Bit late on the reply, but maybe helpful for other players.
Tostman 2 Dec, 2024 @ 1:49pm 
Is there a way to automate fish cooking? Built a fisher's hut, and the only person who cooks this fish is me, none else breaking it to fish stews
Code Tre 22 Sep, 2024 @ 11:19pm 
Great guide. Thanks for taking the time to do this!
Sethix 14 Sep, 2024 @ 12:16am 
Nice Guide - made me realise i was skimping on keeping at least one villager as builder instead of doing it all myself:steamthumbsup:
mastakeuF 4 Sep, 2024 @ 8:36am 
Good job! Thank you.:brotherfist:
Oozi 21 Aug, 2024 @ 10:09am 
Great guide! I feel the devs should incorporate the entire thing into making it into quests and even part of a in-game tutorial to walk you through having Linen by Week one. --- I on the other hand am dying in the winter around day 26, no linen or any of this and with two players lol
Steppa 19 Jul, 2024 @ 3:01pm 
Excellent guide and OP was very helpful getting me started in ASKA.
Black7en 8 Jul, 2024 @ 2:26am 
Good Seed i am using with Iron and big flat land nearby is simply "19".
scorpioneyes 3 Jul, 2024 @ 3:45am 
Great Tips thanks for the effort..will try this on a new map