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It doesn't seem like something I can fix at the moment: since the mod just listens for "item was moved/dropped from inventory A (which can be nil) into character inventory B (your inventory)," which happens for both 'item picked up from the floor' and 'item being unequipped from a hand slot to make space for a two-handed item,' there's no way to distinguish between the two.
After some testing, it seems the event for the large item is (almost) always created first, so I could try ignoring any following events in the same frame if the item is left+right hand slot only, but I can't work on this right now.
instead of a blacklist, I rewrote how the mod tracks item transfers, but the behaviour should largely be the same (only this time without smg/hmg notification spam).
do let me know if something else has broken, thank you.
i think blacklisting hidden items should work?
Like before, notifications don't show when you move an item from your inventory to a cabinet or vice-versa, but only when you give/receive an item to/from another player (and now when you pick up an item from the mess of items on the floor).
Making it fully client-side was always one of the things I wanted to improve, but I remember deciding back then that clients being able to hear if someone picked up an item was an "unfair advantage."