Victoria 3

Victoria 3

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Grey's Subject Interaction Suite
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26. čvn. 2024 v 19.01
20. čvc. v 0.13
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Grey's Subject Interaction Suite

V 3 kolekcích od uživatele MasterOfGrey
Grey's Little Reworks
11 položek
Grey's Essential Recommendations
45 položek
Grey's Starter Pack
28 položek
Popis

Supports Victoria 3: V1.8.3 (and onwards)
Mod Version: V1.11
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.7
*Cancel any ongoing actions before attempting to remove.

This mod is a large overhaul for interacting with your subjects.
It contains a complete overhaul of Liberty Desire, and a range of additional subject interactions either created by myself, sourced from abandoned mods and updated, or included with permission.


Features:
Liberty Desire Overhaul:
  • BASE Liberty Desire has been totally removed and replaced with Legal Friction.
  • Legal Friction applies liberty desire to subjects based on differences between their laws and yours that relate to; how governments interact with each other, and wealth-owner groups investment options and returns.
  • The impact of Overlord Prestige on reducing liberty desire now scales through 5 tiers.
  • The power of the overlord's army (up to a max of 10x) reduces subject liberty desire... and the inverse is true also...
  • Overseas subjects will now receive less liberty desire reduction from the overlord's army, if they have a powerful fleet to stop you from landing.
  • ...and having a powerful fleet will add liberty desire all of its own...

Read the detailed explanation here: Liberty Desire Overhaul

Additional Subject Interactions:
  • Ask Your Subject to Fight - updated and expanded, triggers your subject to declare to conquer a state of your choosing. (Can also Return State with claims, take existing Treaty Ports, or Annex a nation if it's your subject's direct subject, or has at most 3 states.)
  • Initiate Open Borders - gradually encourages them to change law to Open Borders.
  • Merge Subject - allows for diplomatic integration of sufficiently friendly and low-liberty desire subjects.
  • Initiate Cultural Alignment - updated and refined localisation, diplomatic agreement to eventually align their primary culture with yours.
  • Initiate Religious Conversion - separate diplomatic agreement to eventually align their state religion with yours.
  • Initiate Cultural Inclusion - works to eventually your primary culture to their country in addition to their own.
  • Synergize Bureaucracy - gradually (and forcibly) align a subject's bureaucracy laws to match yours.
  • Synergize Economic Systems - gradually (and forcibly) align a subject's economic laws to match yours.
  • Synergize Land Reforms - gradually (and forcibly) align a subject's land reform laws to match yours.
  • Synergize Trade Policies - gradually (and forcibly) align a subject's trade policy laws to match yours.
  • Forced Industry Ban - forcibly change a subject's law to Industry Banned, at substantial diplomatic cost...
  • Forced Border Closing - force a subject to close its borders, requires close association, not a huge matter.
  • Forced Border Opening - force a subject to open it's borders... a more freely usable but much less popular decision.
  • Consolidate Subjects - Merge subjects of similar cultures together (does not count cultures added by you). Many thanks to CaelReader; check out their other workshop mods here!
  • Support Subject Expansion - causes subjects to adopt an aggressive strategy towards regional neighbours.
  • Forced Slavery Ban - forcibly change a subject's law to Slavery Banned, may upset some people...
  • Forced Slave Trade - forcibly change a subject's law to Slave Trade, will upset a lot of people...
  • Recognize - Recognise an unrecognized subject.

NOTE: These appear contextually - they won't show for a particular subject if they're not potentially valid.

Game Rules:
- Set whether the AI can use the Merge Subject action (Default = yes)
--> Choose whether the Merge Subject action is balanced, cheaty, or disabled! (Default = balanced)
- Consolidate Subject can be enabled, player only, or disabled
- Synergize actions can be disabled
- Force Law actions can be disabled or limited to slavery laws only
- Culture & Religion Change actions can be disabled

Bonus features:
- When you request a subject change their domestic laws, they get a buff to enactment success because you asked it of them.
- Trade State, Fund Lobby, Raise/Decrease Payments, Appoint Gov., Support Regime, Evangelize, Demand State, & Support Independence have all been tweaked to improve gameplay.
- On yearly pulse your subjects will core any states they have fully owned and aren't coring.

I expect to add more things to this over time.


This should never conflict with anything unless that thing also changes Liberty Desire.
IF YOU WANT TO MAKE OTHER LIBERTY DESIRE CHANGES COMPATIBLE WITH THIS:
Refer to the instructions in MoG_10_mod_compatibility.txt in \common\script_values

This mod's version of Consolidate Subjects is slightly different to Cael's original mod - if you have both loaded the other will take priority.

If you find it doesn't behave as advertised; LOAD THIS LAST and try again before reporting issues.

Apparently this works really well with:
  • Cold War Era


Can you add <insert language> localisation?
If you send it to me I will add it.

Otherwise - Read the FAQ


Huge Thank You to CaelReader who provided all new icons, refactored things, and added extra game rules!

Credit to creators of the original mods:
  • Koa - "Change Subject Culture"
  • 无言Infinite - "Merge Subject"
  • CuteRiceWalker - "Ask Your Subject to Fight"
  • uridogoraeda - "Forced change in subject country law"
  • CaelReader - "Consolidate Subjects"
  • a.k.a DMDonahue/Marcus - "Diplomatic Recognition"

Credit to Henrax le Chamalax for doing some real AI acceptance logic for Merge Subject.

Language Support:
Localizations are either; submitted by community members, collected from defunct sources, or done by Machine Translation.
-> Replacements are welcome from anyone!

Credit to human providers of localisation content:
  • English: MrBlazzar™
  • Chinese: CuteRiceWalker, 无言Infinite, GHYNG, 无铭
  • Korean: Koa, uridogoraeda
  • Brazilian: Íkaros
  • Polish: WarpWhistle79
  • Russian: Nihillman
  • Japanese: Cosmox
  • French: BobbyBob
  • German: kindum
You can submit additional localizations to the pinned Discussions thread.

Supported Languages:
English, B.Portuguese(Português), Simp. Chinese(中文), French(Français), German(Deutsch), Japanese(日本語), Korean(한국어), Polish(Polski), Russian(русский язык), Spanish(Español), Turkish(Türkçe)

#Diplomacy #Subject
#Management #Interactions
#Change Primary Culture
#Command Subjects #SIS #GSIS
You can support me on Patreon: [patreon.com]
Populární diskuze Zobrazit vše (5)
21
1. čvn. v 5.40
PŘILEPENO: Localization Submissions
MasterOfGrey
3
27. čvn. 2024 v 19.22
Forcing subject to start a play not working
Meili
2
29. čvn. 2024 v 18.48
Code Debug
GHYNG
Počet komentářů: 328
TheHiker_ před 17 hodinami 
It would be really great, no other mod on the workshop that does that to my knowledge and it feels like it's really missing.
MasterOfGrey  [autor] 13. srp. v 23.38 
@TheHiker_
There is, I just haven't got around to doing it in a way I like.

@bloodsport2023
Been on my to-do list for a while. This mod's just a bit time-consuming to work on so it tends to slip down the priority ladder.
TheHiker_ 13. srp. v 23.36 
Do you think there is a way to make it so you can change a subject type? For example from protectorate to colony?
bloodsport2023 9. srp. v 21.30 
Hi. I love this mod. I'd like to suggest allowing you to change "government principles" and distribution of power. For those who want subjects to be communists or monarchists, etc.
torbenhin 23. čvc. v 6.13 
Amazing Mod, thank you very much!

I always like playing with subjects while staying relatively small myself but in vanilla Vicky the dynamic between Overlord and Subjects is really bad in my opinion so your mod really helps.
AppleManzana 18. čvc. v 12.35 
@MasterOfGrey You're welcome. I noticed it does the same for cultural inclusion (add primary culture to country) so I think every diplomatic action like theses are broken by the update.
MasterOfGrey  [autor] 16. čvc. v 17.37 
Interesting, thank you for letting me know, they must have changed how something works in a recent update.
AppleManzana 16. čvc. v 8.47 
Hello, I think that Religious Conversion overlord action is bugged. Each time event show up to tell me 5% of targeted country has been converted, it's false.
With debug_mode, the event can't find a state and go on NULL_STATE :
(convert_population missing perspective. Could not find parameters for Pronoun "third" Past tense required "false" Negative required "false")
MasterOfGrey  [autor] 14. čvc. v 21.52 
Known bug, fix hopefully coming soon (a few attempts have been made)
Jeffy 14. čvc. v 11.31 
There is a bug in the mod. Late into the game I am blocked from synergizing because "number of other is less than 1", except I am not doing any other synergization. I think it happened when I was synergizing one of the Indian puppets but ended up merging/consolidating the puppet before it finished and the synergization flag was never removed. So now my country is stuck as synergizing even though it's obviously not doing it.

Other than that, cool mod, would been useful if we could also have synergizing rights of women and whatnot.