Left 4 Dead 2

Left 4 Dead 2

443 ratings
Death Sentence Redux
   
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Game Modes: Co-op, Versus, Scavenge
Weapons: Melee
File Size
Posted
Updated
639.199 MB
24 Jun, 2024 @ 4:29am
27 May @ 11:02pm
21 Change Notes ( view )

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Death Sentence Redux

Description
Death Sentence:Redux

Based on the original map "Death Sentence"

Code of buliding maps: dsr_m<charpter number> [m4 for versus: dsr_m4_sv]

The link of Zonemod support appendix, include stripper and mapinfo:
https://github.com/cy115/Death-Sentence-Redux-Appendix

update log:
07.04:
·Fix a problem that finale never start after turn on the generator_switch.
07.12:
·Add stringtabledictionary for all maps;
·Remove Coach`s icon;
·Add some air-track above swimming pool in dsr_m3, to make infected attack effectively;
·Add some breakable wall and climb track in dsr_m2, dsr_m3 and dsr_m4.
07.17:
·Fix some promble and bugs, add some clip and delete useless nav;
·Make panic event wave in m3 more aggressive, so survivors must turn off the switcher instead of ignore it.
07.28:
·Add more clip for survivors, avoid using bug position;
·Make events and triggers more plausible, included alarm music and music effect;
·Change skyboxs and every map looks amazing;
·Fix nav in dsr_m5, when survivors on train infected lossing target.
09.07:
·Block some shortcut in dsr_m1 and dsr_m2 to make versus fair;
·Add quite detail in dsr_m1 and so on;
·Optimize FPS and crash;
·Fixes tanks stuck in finale map;
·Now 2 finale stage tank will spawn in specified location and be with great animations.
10.31:
·Happy halloween everyone!
·Fixes render problem from dsr_m1 to dsr_m5, activator: Sheo;
·Remove noisy sound when bridge dropping in dsr_m2;
·Redesign distance in dsr_m3 so infected team can at least hit twice before trigger the alarm;
·Reduce distance score in dsr_m3 from 600 --> 500 cause it`s a bit easy to survivors;
·Split dsr_m4 to dsr_m4 for coop mode and dsr_m4_sv for versus mode, the only difference is the sky box;
·Fixes some nav problem in dsr_m5, I hope it`ll work.
11.11:
·Fixes some stuck spots in dsr_m3 and dsr_m4;
·Recompile dsr_m1 ~ dsr_m3 to give a better view of far place in sight;
·Fixes dsr_m1 a bug spot to trigger the tank before the tank flow;
·Rerender the water;
·Add some t0 weapon skin.
45 Comments
NorurTRW 1 Oct @ 6:47pm 
No lo recomiendo, los capítulos son demasiado laberínticos, los bots se traban y algunos capítulos son demasiado largos :tank:
贞德Ruler 6 Aug @ 7:17am 
救援改成纯防守有点太简单了,全是物资补给,克第二波还没刷出来卡死。感觉可以和临死一搏一样,第一波防守第二波油桶少一点灌
Aaron 4 Aug @ 3:28pm 
纯粹的逛街图,物资非常非常多,给人的感觉不是在逃生而是在旅游,好在风景不错
𝒢𝑜𝑜𝑔𝓁𝑒+ 31 Jul @ 9:23pm 
you should add hot dogs to the campaign
白鳩いのり  [author] 24 Jul @ 8:14pm 
There are a thousand Hamlets in the hearts of a thousand readers. I can't please everyone, but if you have a good idea and I happen to be on vacation, then I might take your advice and make changes for everyone
Chief_Judge_Fargo 20 Jul @ 4:35pm 
Honestly not an improvement over the original, the attempt to streamline the maze-like trailer park segment is greatly appreciated. However, the re-designs of the other chapters are just unnecessary and haphazard, a real overuse of mismatched foliage seems to be the problem here, most maps are simply too crowded with excess and unnecessary props.
Mark 28 May @ 9:20pm 
terrible map design, constant mazes filled with dead ends.
Her it Way? 8 May @ 6:24am 
m3的电梯人机不会自己上去是什么原因呢,每次打到那都得一点点给人机蹭进去
ThruTheStorm 27 Apr @ 4:33pm 
while the map itself is well designed, it still isn't the most entertaining. bot pathing is messed up even with bot mods on, an entire chapter dedicated to a horde where you have to run to the near saferoom, and a elongated finale waiting for a boat, which had no tanks spawn, just took forever. many bugs occur, like a distant floating boat in the finale? it honestly was a mid time to play it, not very entertaining.
WOLFTIGL 20 Apr @ 10:09am 
game song name?