RimWorld

RimWorld

96 arvostelua
Replimat Meals
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.5
Tiedostokoko
Julkaistu
736.946 KB
24.6.2024 klo 0.18
1 muutos ( näytä )

Tilaa ladataksesi
Replimat Meals

1 kokoelmassa, tekijä sumghai
Lethe: Lost Technologies of the United Colonial Federation
3 luomusta
Kuvaus
Replimat Meals is an optional add-on for the Replimat mod, providing a selection of Old Earth meal recipes for your food replicators.





  • These meals are only available from Replimat Terminals; they cannot be made at any cooking stove or other food production workbench
  • In this mod, simple meals provide 0.5 nutrition, fine meals 0.8 nutrition, and lavish meals 1.0 nutrition (with a few exceptions)
  • Each meal has different mass based on real-life portions sizes, which affects the amount of feedstock required from the Replimat system


  • English
  • Japanese
  • Korean
  • Simplified Chinese
  • Traditional Chinese
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Ideology DLC: All meals are tagged appropriately for dietary precepts (see infographic)


  • none





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts


32 kommenttia
sumghai  [tekijä] 29.9.2024 klo 22.19 
@ShinUon - This page is for the Replimat Meals optional add-on / submod.

If you have feedback/suggestions regarding the main Replimat mod itself, please post it on the main Replimat mod page.
ShinUon 29.9.2024 klo 14.32 
@sumghai Regarding batch replicating regular meals, I think if there was a way to force colonists to eat from the replimat terminal, that would address the use case.

Sometimes you want to top your colonist off (with their regular fine meal) instead of waiting for their hunger to fall below 25%.
sumghai  [tekijä] 7.9.2024 klo 11.42 
@The Seraph of Tomorrow - This question is more suited for the main Replimat mod page.

If your item's XML def has the ingestible/foodType set to Meal, and has a preferability set to MealSimple or above, then the Replimat mod will automatically recognise it as a meal option.

Drugs and non-food consumable like blood packs aren't supported.
8 7.9.2024 klo 0.58 
CUBA #1 :mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury::mhfury:
The Seraph of Tomorrow 7.9.2024 klo 0.27 
Sorry if this sounds like a dumb question,

Is there a guide I can look at to adding new food items to the Replimat? I often play With the Hellsing Arms Ultimate mod and am looking to add blood punches to the list for my own game. More or less turning the machine into a blood processor for vampires. <(;..;<)
sumghai  [tekijä] 27.8.2024 klo 23.01 
@Kunai - The main Replimat mod itself already "skips the boring part behind cooking" by allowing colonists to directly replicate a randomly-selected meal from their allowed food policies, without having to manage meal stacks.

I don't see how increasing the replication cost would "balance" it out, nor do I see why something like it should be added to the mod options.

Finally, this workshop page is specifically for the Replimat Meals sub-module, so anything to do with the main Replimat mod should be commented on that workshop page instead.
Kunai 27.8.2024 klo 19.15 
Mostly for roleplay purposes of skipping the boring part behind cooking, really. Though it's understandable if not. I think the only way you could balance that is by making it cost 2-5x the normal amount of resources to generate them that way. Or, make it be appended to the mod options so if one wishes to cheese, it's 'on them' and not by the mod's design.
sumghai  [tekijä] 24.8.2024 klo 13.59 
@Kunai - I've had various requests over the years for the ability to batch replicate specific meal types other than the Packaged Survival Meals, but I've always struggled to understand why it would be necessary to do so.

- Packaged Survival Meals do not spoil when not refrigerated, and are better for long-term storage than nearly all other meal types, so it it makes sense they can be batch-replicated.

- If players are wanting to stock up on lavish meals to sell to traders, or to boost mood by instructing pawns to eat specific stockpiled meals at specific times, then I'd say the fact that Replimat doesn't allow fine or lavish meals to be batch-replicated is intentional, as it prevents this kind of cheesing behavior.

Also, one does not "extract" or "print" meals from Replimats - meals are replicated.
Kunai 24.8.2024 klo 11.35 
A way to let us extract a specific one like we do to Package Survival Meal would be rad.
sumghai  [tekijä] 23.8.2024 klo 22.36 
@CMaia - Yes, this mod just adds more meal options to Replimat, albeit with flavor text and variation on how much nutrient feedstock is used for each meal.

You will still have a chance to replicate vanilla RimWorld Simple/Fine/Lavish meals, unless you explicitly disallow those meals in RimWorld's built-in food policy restrictions for each of your pawns.