Darkest Dungeon® II

Darkest Dungeon® II

116 ratings
Lux's Quirk Pack [1.3]
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Items: Combat
General: Gameplay Tweak
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21 Jun, 2024 @ 2:29pm
26 Aug, 2024 @ 1:05pm
20 Change Notes ( view )

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Lux's Quirk Pack [1.3]

Description
Lux's Quirk Pack

Adds 33 new positive quirks, and 7 new negative quirks. More will be added with time. Should show up in crossroads. Can also be given in inns, and from inn items. All quirks are intended to be engaging and interactive, so no quirks that just provide node choices, sorry!

Should show up in crossroads, and maybe Academic Studies. Can also be given in inns.

Known Issues:
- Bluetext when using any language other than English.

Changelog

Update 1.3.3:

- Added 7 new positive quirks, and 3 new negative quirks.

Positive:

Looter
Lithe
Usurper
Wealthy
Sprinter
Adapted
Team Leader


Negative:

Intimidated
Let-Down
Flimsy


Update 1.3.2:

- Fixed "Corrupted or Missing Files Detected" warning that would display when exiting to main menu with this mod enabled.
- Adjusted 'Regretful' negative quirk to be slightly more forgiving. Changes: Each use of Whiskey now provides +10% DMG to the hero, stacking up to 3 times, granting a net bonus of +10% DMG at max stacks. Previously, each use of Whiskey would provide +5% DMG, stacking up to 6 times. This change will hopefully make it feel a lot easier to counteract the harsh effects of the quirk.

Update 1.3:
Added 3 new positive quirks.

Positive:

Forceful
Risktaker
Patient


Update 1.2:
Added 1 new positive quirk and 1 new negative quirk.

Positive:

High on Life


Negative:

Regretful


Update 1.1:
Added 3 new positive quirks, and 1 new negative quirk.

Positive:

Masochist
Revenger
United


Negative:

Poor Healer


Effects can be found in the quirk list below.

Quirks List:

For a more exciting experience, I would recommend finding these quirks naturally in-game. However, if you wish to view them now, a full list of quirks can be found below.


Positive:

Hippocratic - +15% Healing Given from skills
Purifier - +20% DMG, +7% CRT vs Blighted
Hunter - +20% DMG, +7% CRT vs Bleeding
Extinguisher - +20% DMG, +7% CRT vs Burning
Ranger - Combat Start: 2 Stealth, 1 Crit, Back 3
Fortified - If Self has Block: +10% Dot Resists, If Self has Block+: +10% Dot Resists
Rejuvinator - Heal Skills: Target: Extra Action (5%)
Emboldened - When missed: Self: Strength token (20%)
Focused - If Self has Guard: +10% Crit
Executioner - If Target HP >= 50%: +20% DMG
Bold - If Target HP <= 90%: +20% DMG
Marksman - Gain on attack: +3% Crit (Battle), On Crit: Remove Marksman Buff
Knowledgeable - If Target has Vulnerable: +15% Resist Piercing
Opportunist - If Target has Vulnerable: -1 Stress on hit (67%)
Durable - +15% Healing Received
Fire-raiser - Apply on hit vs Burning: Adjacent Enemy: 1 Burn, +10% Burn RES
Bloodsucker - 5% HP Heal vs Bleeding, +10% Bleed RES
Potent Poisons - Apply on hit vs Blighted: 1 Blight, +10% Blight RES
Crackshot - If target has Combo: +15% DMG, If target has Combo: Apply Combo: 15%
Masochist - When hit: -1 Stress (25%), +10% DMG Taken
Revenger - On Ally Death: +75% DMG (Combat), When hit: Attacker: Vuln (20%)
United - +10% DMG and +1 Speed per Hero with United
High on Life: On Inn Item Use: Pipeweed: +4% CRIT (1 Region), On Killing Blow: Gain Pipeweed (10%)
Forceful - +10% Move RES, +10% Move RES Piercing
Patient - Turn Start: +10% DMG (1 Combat), On hit: Remove Patient DMG Buff
Risktaker - Strength tokens deal more damage, Block tokens reduce less damage.
Looter - On Killing Blow: +1 Relic, On Killing Blow: +1 Bauble (66%)
Lithe - When Moving: +4% CRIT (3 Turns) (66%)
Usurper - Combat Start vs Boss: Self: Crit Token
Wealthy - Region Start: +12 Relics, If Relics > 150: +20% Stress RES
Sprinter - +2 Speed, +4 Speed if Stagecoach Wheels = 0
Adapted - If Self has Horror: +20% DMG
Team Leader - +15% Max HP, Round Start: Random Ally: +10% CRIT (1 Round)

Negative:

Defeatist - -20% Stun Resist, On Entering Deaths Door: Daze
Contagious - -10% Disease Res, Heal Skills: Target: Apply 1 Blight (66%)
Poor Healer - Heal Skills: Target: Daze (10%), -10% Healing Given
Regretful - -20% DMG, Maybe Whiskey can help forget...
Intimidated - Combat Start vs Boss: Horror, 1 Weak
Let-Down - If Self has Crit: -10% DMG
Flimsy - Vulnerable tokens increase DMG taken from 50% to 60%.

34 Comments
1780977154 12 Oct @ 11:24pm 
负面特质
气馁(Defeatist):眩晕抗性(Stun Resist)降低 20%;进入濒死状态(Deaths Door)时,自身获得 “眩晕”(Daze)
传染(Contagious):疾病抗性(Disease Res)降低 10%;使用治疗技能时,有 66% 概率使目标获得 1 层 “枯萎”
拙劣治疗者(Poor Healer):使用治疗技能时,有 10% 概率使目标获得 “眩晕”;技能提供的治疗量降低 10%
悔恨(Regretful):伤害降低 20%;或许 “威士忌”(Whiskey)能让人忘却遗憾……
畏缩(Intimidated):对战首领的战斗开始时,自身获得 “恐惧” 和 1 层 “虚弱”(Weak)
失落(Let-Down):若自身拥有 “暴击” 效果,伤害降低 10%
脆弱(Flimsy):“易伤” 代币造成的伤害增幅从 50% 提升至 60%(即自身受 “易伤” 影响时,承受的伤害更高)
1780977154 12 Oct @ 11:24pm 
迅捷(Sprinter):基础速度提升 2 点;若驿马车(Stagecoach)的车轮(Wheels)数量为 0,速度额外提升 4 点
适应(Adapted):若自身拥有 “恐惧”(Horror),则伤害提升 20%
团队领袖(Team Leader):最大生命值提升 15%;回合开始时,随机 1 名友方英雄获得 10% 暴击率(持续 1 回合)
1780977154 12 Oct @ 11:24pm 
强力(Forceful):移动抗性(Move RES)提升 10%,移动抗性穿透(Move RES Piercing)提升 10%
耐心(Patient):回合开始时,伤害提升 10%(持续 1 场战斗);命中目标时,移除 “耐心” 的伤害增益
冒险者(Risktaker):“力量” 代币提供的伤害加成更高,但 “格挡” 代币减少的伤害量更低
掠夺者(Looter):达成击杀时,必定获得 1 件遗物(Relic),且有 66% 概率额外获得 1 件宝物(Bauble)
轻盈(Lithe):移动时,有 66% 概率获得 4% 暴击率(持续 3 回合)
僭越者(Usurper):对战首领(Boss)的战斗开始时,自身获得 1 个 “暴击” 代币
富足(Wealthy):进入新区域时,额外获得 12 件遗物;若拥有的遗物数量超过 150 件,压力抗性(Stress RES)提升 20%
1780977154 12 Oct @ 11:24pm 
精准射击(Crackshot):若目标拥有 “连击”(Combo),则伤害提升 15%;同时有 15% 概率为目标追加 1 层 “连击”
受虐者(Masochist):受到攻击时,有 25% 概率减少 1 点压力值,但受到的伤害提升 10%
复仇者(Revenger):友方单位死亡时,自身伤害提升 75%(持续整场战斗);受到攻击时,有 20% 概率使攻击者获得 “易伤”
团结(United):每有 1 名拥有 “团结” 特质的友方英雄,自身伤害提升 10%,速度(Speed)提升 1 点
生机盎然(High on Life):在酒馆(Inn)使用道具 “烟斗草”(Pipeweed)时,本区域(Region)内暴击率提升 4%;达成击杀时,有 10% 概率获得 “烟斗草”
1780977154 12 Oct @ 11:23pm 
博识(Knowledgeable):若目标拥有 “易伤”(Vulnerable),则抗性穿透(Resist Piercing)提升 15%
** Opportunist(伺机而动)**:若目标拥有 “易伤”,则命中时有 67% 概率减少 1 点压力值(Stress)
坚韧(Durable):受到的治疗量提升 15%
纵火者(Fire-raiser):攻击受 “燃烧” 影响的目标时,对其相邻敌人施加 1 层 “燃烧”,自身 “燃烧” 抗性提升 10%
嗜血者(Bloodsucker):攻击受 “流血” 影响的目标时,恢复 5% 生命值,自身 “流血” 抗性提升 10%
强效毒素(Potent Poisons):攻击受 “枯萎” 影响的目标时,对其施加 1 层 “枯萎”,自身 “枯萎” 抗性提升 10%
1780977154 12 Oct @ 11:23pm 
加固(Fortified):若自身拥有 “格挡”(Block),则对持续伤害(Dot)抗性提升 10%;若自身拥有 “强化格挡”(Block+),则对持续伤害抗性额外提升 10%
焕活者(Rejuvinator):使用治疗技能时,目标有 5% 概率获得 “额外行动”(Extra Action)
鼓舞(Emboldened):当攻击未命中时,自身有 20% 概率获得 “力量” 代币(Strength token)
专注(Focused):若自身拥有 “守护”(Guard),则暴击率提升 10%
处决者(Executioner):若目标生命值(HP)≥50%,则伤害提升 20%
果敢(Bold):若目标生命值≤90%,则伤害提升 20%
神射手(Marksman):攻击时获得 3% 暴击率(持续整场战斗);触发暴击时,移除 “神射手” 增益
1780977154 12 Oct @ 11:23pm 
正面特质
希波克拉底传承(Hippocratic):技能提供的治疗量提升 15%
净化者(Purifier):对受 “枯萎”(Blighted)影响的目标,伤害提升 20%,暴击率(CRT)提升 7%
追猎者(Hunter):对受 “流血”(Bleeding)影响的目标,伤害提升 20%,暴击率提升 7%
熄焰者(Extinguisher):对受 “燃烧”(Burning)影响的目标,伤害提升 20%,暴击率提升 7%
漫游者(Ranger):战斗开始时,获得 2 层 “潜行”(Stealth)、1 层 “暴击”(Crit),向后移动 3 格
LimeUser 12 Sep @ 12:14am 
Team leader doesn't appear to give a crit boost to a random ally each turn
gdsaag 14 Jul @ 6:03pm 
can u make the mod lock more quirk:sleep_seagull:
西红柿Hugo 17 Feb @ 4:49am 
Dear Author,can you add a Chinese translation to the mod?Just translate with ai:summercat2023: