Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


















I see ,after a brief investigation I found out that VEF intentionally make the equipment slot disappeared when an animal become draftable. Not sure the reason behind it though.
I was thinking this should be an easy fix it but this might end up making VEF explode as its logic being altered, so unfortunately I would just list it as incompatible.
There are no errors, but I have found the conflict is with Vanilla Expanded Framework. (Sadly the load order does not affect it). I hope this helps for listing as an incompatibility.
seems strange. this does not happened for me.
I think it might be a mods conflict, you can see if there is any error in log after you open that tab.
Sorry to be a burden, but I do also have a bug report - the pawn inventory tab is not showing the equipped weapon :(
But in any case, i want to say thank you for bringing up one of my most beloved mods to the 1.6, even if the new feature refuse to work for me, so keep the good work, you are amazing.
But in short, the behavior i explained below was with that option enabled, without it, the game simply refuses to form a caravan until a colonist is assigned, in other words, just the normal vanilla behavior.