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@Kenpa This mod is very light and it does not seem possible to me that it could be related to your issue at all.
@Laypeople Sometimes, mods run code that attempts to add an item to a game container, like a crate. In rare cases, the variable that they intend to reference the item they mean to add is not properly formed. Instead of being the item, the variable will be undefined, i.e., null. Adding null to a container in Project Zomboid will throw a "red box error" or "red number error" (generating a stack trace and a red number in a box on the screen). But in a running server, this is generally not necessary, because all that happens is nothing gets added to the container. This mod just stops the game from attempting to add null to a container so that no error is thrown under those conditions at all.
The game ran as normal until I turned Steam Online Mode again, and the updates came flooding in. Now I get a 1-2 second lag spikes, like it's on a timed pattern every 5-6 seconds. It also happens when moving/turning, but even if I sit and do nothing the timely lag happens.
All I did was start a save that was doing just fine (other than performance reducing over time but nvm that). Anyhow, maybe someone recognizes that timed lag spike behavior. It happens if I sit and do absolutely nothing.
Again, feel free to ignore. I know this isn't a bug forum. It just looks like the right type of people may come by here. Thanks for the mod that may fix those NULL errors. o7
@Krilton, I wouldn't be surprised! While it was originally designed to resolve the issue stemming from the MftEofW mod, it fixes the same error occurring regardless which mod would have caused the issue.