Barotrauma

Barotrauma

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CIWS_weapons_pack
   
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4.460 MB
20 Jun, 2024 @ 9:46pm
12 Jul, 2024 @ 11:46pm
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CIWS_weapons_pack

Description
*What's in this mod*

1.Mark15 Phalanx
2.AN/SEQ-3 LaWS
3.VLS(VLWT)
4.SeaRAM

Note: These are tailored for submarine designers. Be aware that they cannot be put on board in exchange.

1.Phalanx
Although less aggressive than the chain gun, it attacks with quick rapid rapid-fire, penetrating power, inexpensive maintenance costs, and plenty of ammunition.
-Ammunition amounting to 1,000 rounds.

2.LaWS
It has little or no offensive power, but it can fire continuously and can be sustained with only some power consumption. In other words, ammunition is unlimited. It has a short-lived stun effect.
-Infinite ammunition is not always easy to use.

3.VLWT
The VLWT, a very small interceptor torpedo, is canister-launched from a VLS launcher and immediately tracks the enemy. On this planet, the enemy approaches at close range, so it is tuned to self-destruct and not cause damage to your submarine.
-It is loaded with 8 rounds per block. The ammunition is too large to fit in the installed boxes.

4.SeaRAM
It has a launcher with a phalanx pedestal and fires offensive high-speed missiles. It is designed to prevent damage to submarines to prevent self-destruction. Due to its high speed, it does not have a tracking capability, but it still has a close fuse and a wide attack range.
-It looks flashy and aggressive, but the cost of reloading is not high. It was originally designed to be cheap.
This ammunition is also too large to fit in the box in which it was installed.
3 Comments
iAmYou 28 Feb @ 2:46am 
ok got it, i loved the phalanx btw
Euphoria_771  [author] 27 Feb @ 12:57am 
Thanks for the comment. I tested in my environment and the launcher did not self-destruct at a distance of about 20 meters. If this means that it will self-destruct at close range enemies, then it is very difficult to solve. That is because it comes from the game specifications. Specifically, it is because the game handles the fuse of the missile as a motion sensor.
iAmYou 26 Feb @ 10:02pm 
hi, I tested the SeaRAM, When the enemy is about 20m close to my sub the missile seems to explode inside the launcher.