Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Try increasing their base AoE to 7 or 8. Their base damage is also a little low, but the AoE change alone should make the weapons much more usable. (I bumped the LAC/SAC base damage value from 64 to 70.) Also, make sure to bump up their impact radius as well as the damage radius (the impact radius is a pathetic 3 for the LAC/SAC and 5 for the UHAC; try 5 and 10 instead, respectively).
With these tweaks, the ACs are very effective, to the point that the UHAC might be a little TOO strong; the amount of Concussion damage is without equal. (Its accuracy is pretty awful, though, and it scatters pretty wildly even with a low Scatter stat)
the heavy auto cannon is a game changer in early open maps the 2 two lighter versions are hit and miss with hits not registoring, good models and fits in the world well