Stellaris

Stellaris

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WIM - Core
   
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18 Jun, 2024 @ 11:00pm
15 Dec, 2024 @ 12:25pm
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WIM - Core

In 1 collection by Woof It!
Stellaris Woof Friends
36 items
Description
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ WIM - CORE

Introduction
Have you ever played a mod and thought, "You know what, I like feature X that this mod adds, but not Y and Z"? Then this mod is built for you!

I am making a mod with my own techs, buidlings, events, lore etc... However, I will be building it across separated modules, each able to work with any other combination and on their own (Although every module will require this Core). So if you just want my buildings, there's a module for it that you can just use on its' own. Maybe you just want the Crisis Extention, or the resource cap increasing stuff, or the Enhanced Archaeostudies. Pick and choose what you want!

I am balancing them all to work together. Some of them will unlock unique features when installed together that you won't get from installing just the one of either, for example, the Crisis Path Extention module adds Tier 7 and Tier 8 components. When installed with the building module, they will also unlock new building types alongside these tiers. These will not be available in either the building module or the Crisis Path Extention module alone!

Some features will also be available in multiple modules. They will simply harmlessly override each other when installed together, whilst being available in all individual modules that add them. For example, the Technology module adds a tech that boosts some Archaeo stuff. The Enhanced Archaeostudies also boosts the same stuff the exact same way, but will also add more around Archaeostudies that the Technology module does not touch.

Modules
  • Technology Module: Adds 200+ technologies to the tech tree, some unlocked by and enhance Ascension Perks -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270761198

  • Crisis Path Extension: Cosmogenesis, Galactic Nemesis and Defender of the Galaxy extended.

  • Building Module: Adds new various buildings and building upgrades to existing buildings.

  • More Expensive Crisis Megastructures: Considering the boost to the crisis paths, ending the game is too quick imo. So it's harder now.

  • Resource Cap Boost: Adds techs to increase resource silo effectiveness, as well as some edicts.