RimWorld

RimWorld

224 ratings
Progression: Warrants
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Mod, 1.5, 1.6
File Size
Posted
Updated
9.249 MB
18 Jun, 2024 @ 2:14am
26 Jul @ 4:33am
11 Change Notes ( view )

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Progression: Warrants

In 1 collection by ferny
The Progression Modpack | Ferny (1.5)
913 items
Description





FAQ
  • Save game compatible? | For sure
  • Does this mod require VE vehicles? | Nope, it runs off of conditional patches when the mod is detected.

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Credits
- C# on the research locking by our legend Taranchuk



[ko-fi.com]


[discord.gg]
tags just in case: warrants, bounty hunter, scenario
70 Comments
Zaljerem 26 Aug @ 8:25pm 
Ah, yes indeed - it does not quite work correctly. Apologies. The good news is, Smash Phil said he's adding a specific ScenPart to spawn vehicles in the next Vehicle Framework update! So we'll be able to spawn them properly soon.
Grimmas 23 Aug @ 5:52pm 
The problem with the error is that the spawned car is then bugged, unlike regularly built (or spawned via dev console) cars it won't move around the map and it's not possible to make a caravan with it, both cases result in red errors. Hugslib logger is flaking out a lot today but the issues are simple to replicate.
Zaljerem 22 Aug @ 7:52pm 
I am currently working with Smash Phil to resolve the vehicle scenario generation issue, as there is another mod (Snow Crawler) I'd like to continue that relies on it. As GonDragon has noted, moving it to the bottom will allow the scenario to fully populate, even though the error was thrown - but we're gonna get this fixed. Thanks!
rileyxcx 29 Jul @ 3:45am 
thank you for the fix ferny <3
GonDragon 28 Jul @ 2:55pm 
@ferny: Yup, it was that... A quick fix is putting the vehicle at the bottom of the list of spawned items, so even if throws an error, everything else spawns fine... But vehicles still have other problems, so I guess i'll better start a run without those.
GonDragon 28 Jul @ 2:30pm 
@ferny: Done, same error. Now with some time to read the log, it seems that the game places the car, but for some reason the car throws an error, so it stop spawning the initial items... so it may be an error on the "vehicle framework" side of the things, I will do a few tests and report it to them if that's the case.
GonDragon 28 Jul @ 7:57am 
@ferny: Sorry, I was leaving when I wrote the message. I'll do that as soon as I get back home.
ferny  [author] 27 Jul @ 7:38pm 
@GonDragon Revalidate yo files before doing it real quick for me
GonDragon 27 Jul @ 7:10pm 
Small Issue with the starting scenario, using only this mod, warrants and the vanilla vehicles expanded mod. You start with the car, but with none of the other items (Fuel, gun, etc.).

here is the log: https://pastebin.com/TyLve9Cd
ferny  [author] 26 Jul @ 4:33am 
v11 - should be good now