Arma 3
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ENTROPY - TERRAIN (Open Alpha)
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
74.036 MB
15 Jun @ 7:36pm
12 Jul @ 8:02am
7 Change Notes ( view )

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ENTROPY - TERRAIN (Open Alpha)

Description
ADVICE:
This Terrain contains a Viewdistance script + Custom audio script, both are toggeable (on/off)(see pictures)
Viewdistance (script) gives you 300 viewdistance, when you gain altititude (rooftops/ladders ect, it will be set on 500)This is here to ensure a stable FPS.

You can change these settings in the Addon Settings under the title ENTROPY.



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Terrain Early Alpha Release
Will have the following features:
Map is 1024x1024 (or in other words 1x1 km) -> There are plans to expand, but it will not be bigger in the Early Alpha version.
Theme: Post-Apocalypse / Naturalia
Solo focus on: Infantry gameplay
Terrain is fiction -> does not represent any real area, just made from an empty canvas.

Lore about the Terrain:
In the year 2027, The cult of Persua declared war on all nations on Earth.
The Cult of Persua has members across all ranks and levels, in governmental and military settings, in most countries.
When the global war started, a large shadow was cast over the Earth and portal events occured, letting Horrors from other dimensions slip through to the Earth.
The Horrors gave the Cult of Persua an assured victory.
Within the first hours, small countries fell or surrendered to the cult.

The larger countries formed an alliance to try to stop the cult, and assembled a quick-response force to deal with these Horrors and cultists.
The organisation was Called "U.G.R.E.("United Guardians of Reformed Earth"). They were equipped with experimental weapons, gear and vehicles.
However, the birth of U.G.R.E. came too late - and after a few large skirmishes with the cult, they vanished.

With the world convinced of the downfall of Earth's last united defensive force, the world officially surrendered to the Cult of Persua on 14 August 2028.
For years, the cult and Horrors reigned the earth.
During this time, many lives were lost and the global population dropped 40% within the first 2 years.
Towns were converted into holy cities, made to worship Persua.
Industry was reformed to a war economy, with rapid developments of military equipment... all in the name of Persua.


Many people tried to flee the grip of the Cult, those who got caught, got a fate worse than death.
In 2035 a sudden event happened, going down in history as the Flare of Hope event.
The large clouds covering Earth vanished and the sunlight broke through.
What followed was the PHOENIX event. Nature grew unnaturally fast; trees grew in a matter of days and vegetation started to retake cities and their outskirts.
In reponse, the cult started to make dedicated cities for its members and workers, whilst they left the outlands for the Horrors to roam.

Because of this major event, the outlands and abandoned towns were able to grow crops again and people could live off the land.
Small survival settlements were formed, but with the danger of being hunted down by members of the cult that patrol the outskirts in search of non-believers.


The survivors saw this transformation of the Earth as a beacon of hope - and started to form a resistance against the cult.
The world is now left in ENTROPY...


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SUPPORT ME
Want to support me in my way of becoming a game dev or make sure I get that nice cup of coffee while I work on more content?
Support me on my patreon! ->> https://www.patreon.com/theparamedic

You like the lore? Good :) I want to release a (standalone) game with this lore.
Popular Discussions View All (1)
0
8 Aug @ 7:25am
[bug]
Zazea
77 Comments
OD3N 1 Nov @ 5:32am 
@Survival learn how to make ravage scenarios, real easy
Survival 6 Oct @ 2:57pm 
hi does the ravage mod work on this map...
PissJugg 4 Oct @ 8:44am 
damn this looks good.
Mr T-bag 2 Oct @ 11:09am 
Holy macaroni! This is amazing! So many scenarios running through my mind... THe question though... how's the AI doing here?
SpaceGhost 1 Oct @ 1:37pm 
Any known missions published on this map yet?
Commando_Kain 24 Sep @ 10:54am 
Love this map, It is refreshing to see. Good Work to the Devs! Cant Wait to see how it turns out. I am also creating a Horror Scenario for this map!
LT.toad 20 Aug @ 5:01pm 
Coolest map ive seen yet man cant wait to see what you do with the standalone version 20/10
GuardianX 20 Aug @ 7:38am 
Heya Webknight, I actually had no idea you had something to do with this map, it explains why it's one of the best maps I've played. I'd just like to say that your mods are fantastic and are some of the best I've ever seen, thanks a lot for making them, I've had a really good time with my mates using them and I'd love to see what you make in the future.
I hope you're doing good and are happy, you deserve it.
You're awesome
DartRuffian 19 Aug @ 9:31am 
In addendum to that, the option to disable something does not excuse its poor implementation.
DartRuffian 19 Aug @ 9:26am 
I am aware there are settings, which are still somehow poorly implemented, I am also referring to the other issues that people have mentioned such as it completely breaking skyboxes.