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Shading can vary greatly depending on the map environment. In particular, for model names beginning with a1, if the light source is appropriate, anime-style shadows will be created, but shading will not work in places without light sources. Also, if the light source is not adjusted, there will be no shadows. Therefore,
I have included model names beginning with u, which are constantly lit regardless of the light source of the map, but are set to not cast shadows.
The above shading specifications are applied to all models that I have released.
The sitting motion is by design, as I do not use custom animations.
Thank you for using the player model!
I use this and love the communicability, anyone looking at getting this though one thing (Also creator on the off chance you see this...) The models clip into chairs (Though this is a common problem with shorter playermodels) and the only model that works is the one that does not have shading, if you have the one that does have shading it has this weird color all over it.
Other than that, I love it! Its very diverse and the rigging is done well. Even with the issues I think it's great!
Have a great day everyone <3