Crusader Kings III

Crusader Kings III

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Faster Convert to Witchcraft
   
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13 Jun, 2024 @ 5:57pm
13 Jun, 2024 @ 6:04pm
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Faster Convert to Witchcraft

Description
Modifies the time it takes to convert someone to witchcraft based on the following factors:

Opinion of you
Difference in faith
Relation to you (family, lover, etc.)
And distance.

At maximum bonus and 100% success chance conversion will only take 1 month along with actually having 100% chance instead of 95%. As personal preference, the scheme also no longer freezes if you or the target start traveling.

The scheme menu still shows the base time to convert, as the bonus is applied on scheme start.



Compatibility:
As it is, this mod overwrites convert_to_witchcraft_scheme.txt in its entirety, so anything that modifies this file is incompatible. If the witch conversion scheme is ever updated read below and you should be able to fix it yourself with some common sense.

If you want to merge my mods functionality with something else simply merge the scheme txt's line 458 "mod_advance_witch_scheme = yes" into whatever you want to override my mod.
4 Comments
Half-lidded Bruiser 14 Jun, 2024 @ 7:27pm 
Maybe we're misunderstanding each other. The hierarchy is religious family -> religion -> faith. There's no such thing as two different religions from the same faith, but there can be two different faiths from the same religion, like Catholicism and Orthodoxy are both faiths of the religion Christianity.
Sôâp  [author] 14 Jun, 2024 @ 6:55pm 
Most religions from the same faith aren't friendly with each other*
Sôâp  [author] 14 Jun, 2024 @ 6:54pm 
@Half-lidded Bruiser You could, but most christian faiths aren't friendly with each other so it wouldn't make much sense and if your religion was righteous to another, you would get +20 to opinion modifier already so it would be overkill.
Half-lidded Bruiser 14 Jun, 2024 @ 5:31pm 
Uhhhh, BASED?!
I do have a recommendation in the scheme advancing effect: change the "same religion" check. I see a few, better options. You could change it to "same faith". You could change it to a faith hostility check, ie, bonus if astray or righteous, or just righteous. You could change it to directly check the Witchcraft doctrine for the scheme target's faith, ie, if their faith accepts witchcraft or holds it as virtuous, then you get the bonus. "Same faith" would be the easiest to implement, of course.