UBOAT
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Bigger Crew Limit
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11 Jun, 2024 @ 11:31am
5 Jul @ 12:29pm
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Bigger Crew Limit

In 2 collections by GJC
GJC's Installed Mods
34 items
GJC's Realism Pack
8 items
Description
Types IIA and IID will hold up to 22 sailors


Types VIIB and VIIC will hold up to 30 sailors



Officer Limit increased to 9


Mod is NOT savegame compatible


Recommendations (Based on 6 hour shifts):

Type II:

Officers:
2 Watch Officers
1 Navigator
2 Machinists
1 Torpedo Mechanic
1 Radioman

Sailors:
4 Observers (2 aiding each Watch Officer, the game doesn't allow to have both these and normal observers due to the small space of the bridge)
4 Stokers (2 each helping the Machinists to reduce fuel consumption)
2 Navigators (To aid the Navigation Officer)
2 Torpedo Mechanics (Aiding the Torpedo Mechanic Officer)
1 Radioman (With a shift covering the sleep of the main Radioman officer)
4 Diving Planes Specialists (Set them to clean, open doors and press buttons, but with a priority lower than DP, so that they do those tasks while on the surface)
2 Helmsmen
2 Cooks


Type VII:

Officers:
2 Watch Officers
1 Navigator
2 Machinists
1 Torpedo Mechanic
2 Radiomen

Sailors:
8 Observers (2 aiding each Watch Officer and 2 more on the bridge for each shift)
4 Stokers (2 each helping the Machinists to reduce fuel consumption)
2 Navigators (To aid the Navigation Officer)
2 Torpedo Mechanics (Aiding the Torpedo Mechanic Officer)
2 Radiomen (Each assigned to a Radio Officer)
4 Diving Planes Specialists (Set them to clean, open doors and press buttons, but with a priority lower than DP, so that they do those tasks while on the surface)
2 Valve Operators
2 Helmsmen
2 Cooks
Popular Discussions View All (1)
2
21 Oct @ 2:16pm
Do the additional crew eat more?
hockenberry
136 Comments
GJC  [author] 16 Aug @ 4:55pm 
You should check the forums or the Discord for help with the manual crew management, it's kind of complicated at first glace, but with some help I am sure you can get used to it!
SteelRavager 16 Aug @ 4:37pm 
I may be overcomplicating it, as I figured it out now, but how do I assign the enlisted properly? I keep trying to do it and end up with manning issues. For example, what are stokers? What are torpedo mechanics? These aren't listed.
GJC  [author] 15 Aug @ 6:11pm 
You need to enable crew management on the campaign start menu, then, recruit more by talking to the Recruitment Officer

As for the Officers Limit, you have to ask for favours to the Mission Officer and spend Reputation Points to unlock more slots
SteelRavager 15 Aug @ 3:29pm 
Am I just not using the mods right when I load in and see 20 enlisted sailors and 5 officers as my starting crew? I'm new to the game and wanted to play around with modding
GJC  [author] 26 Jun @ 5:57pm 
Enjoy!
MaxtheMushroom 26 Jun @ 5:48pm 
no worries, have not played in a long while and was not sure, thanks for the clarification
GJC  [author] 26 Jun @ 4:03pm 
@MaxtheMushroom you have to increase it by spending reputation points with the mission officer on the favors tab, it is a vanilla game mechanic btw
MaxtheMushroom 26 Jun @ 4:51am 
Not sure if this is just me but when i start a new game if i go under the crew tab it says max officers 5/5, sailors on board is out of 30 like it should be. Have not checked if it will let me add officers later on but currently it does not seem to allow me to add officers from the recruitment guy when i start a new game. Game version is: 2025.1.1 patch 4
GJC  [author] 25 Jun @ 6:02pm 
Oh, I think I forgot to updte the Type II

Back then only a single cook was enough with no need to alternate shifts (The crew desnt has tiredeness btw, you can just have a cook on the galley 24/7)

Also, in the Type 7 the dive plane guys are the cleaners at the surface
mcrp2287 25 Jun @ 6:36am 
the numbers you have for the crew assignments don't add up,
Type ll there's 20 crew available but that setup requires 21
Vll there's 30 crew available but only 28 are used, so you could set the extra 2 to cleaning