X4: Foundations

X4: Foundations

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Xenon Jobs+ Lite
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8 Jun, 2024 @ 9:35pm
13 Jun, 2024 @ 6:13pm
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Xenon Jobs+ Lite

Description
Adds to the Jobs list of the Xenon for a more vanilla game, also consider my OOS turret changes mod as that will boost the Xenon turret damage OOS

Use Xenon Jobs Plus or this, they will just overwrite each other since the jobs share the same names in the files.

Keeps the same structure as Xenon Jobs Plus but lowers numbers and removes some of the larger fleets

Contains only one "hammer" fleet to help the Xenon breakthrough defense stations

More Miners
A few more Xenon Job sets intended for a more vanilla game

Please give feedback on Xenon strength in a vanilla setting as I mostly only play or playtest in modded settings with buffing the AI empires.

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Ko-Fi[ko-fi.com]
35 Comments
Treybor  [author] 5 Oct @ 6:15am 
@Moebius the fleet caps are much lower in this mod
Moebius 4 Oct @ 10:41pm 
Xenon Jobs 8.0's ridiculously fast troop growth makes it a bit difficult for me to maintain my plan of keeping all factions alive. Does this 'lite' mean that the strength isn't as high?
Moon-Shadow 23 Sep @ 4:25pm 
First, I'll look for some on Steam because it's easier. Then I'll look for some on Nexus when I get around to going through them and downloading some at some point. And then I'll look for sites like GitHub, which are far too confusing.

Finding DeadAir was a hassle, because half the searches just say the site doesn't exist. I couldn't even find "X4: Foundations" at first because of a typo, and that's the only way I found the mods.

Thanks for the info.

At least now I know which mods I need.
Moon-Shadow 23 Sep @ 4:16pm 
Of the mods I found, there are only 2, i have links been saved.

DeadAirRT / deadair_eco

DeadAirRT / deadair_scripts

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Before i the use. / I think go to this mod from Steam, because it has less impact. It just means that the mining ships don't even try to fight and just flee, so they survive and don't have to replace the mining ships in order to build others. / But since I'll be using other mods at some point, I'll need mods like DeadAir's. / Or one of Xenon's 2 Jobs+ and the economy, from you.

AI Xenon Miners
Moon-Shadow 23 Sep @ 3:47pm 
The Problem is that Xenon die out in X4, which they can do over time.

Unlike the other factions, which somehow require player intervention, it can happen that one faction is overrun by others, but I'm not there yet.

And the new diplomacy update can help one faction destroy another, but I can't use it yet because of the story, and I haven't seen from the videos if there's anything you can do to prevent the factions from attacking Xenon sectors.

So mods are necessary to ensure that the enemies, who can always be enemies without any problem, are still there so that you have them as enemies.
Treybor  [author] 23 Sep @ 2:41pm 
@Moon-Shadow you can use deadairs modset which you have to grab from his github but that can allow you to configure xenon to "spawn" resources from thin air directly into wharfs/shipyards, personally not a fan of spawning stuff
Treybor  [author] 23 Sep @ 2:38pm 
@Moon-Shadow works in 8.0, no updates have been needed, and there are no real "checks" if you fly in and blow up all the miners in a cluster and they don't have the resources to build new ones then they will slowly collapse in that area, that is intentional design to wage economic warfare on your enemy.

jobs simply look like this quota galaxy = 20 (only 20 may exist with some rubberbanding up to 50% higher then this value) sector = 1 (Only may exist per sector) Cluster = 2(Only 2 may exist in an entire cluster, this means a 3 sector cluster like grand exchange may only have 2 instead of 3 per sector)
Moon-Shadow 23 Sep @ 1:16pm 
Xenon Economy Ships Standalone

That would be something similar to what I mean, so your mod, last update and release of the mod is 2023.

? Works for Game Version 8.0 ?
Moon-Shadow 23 Sep @ 12:23pm 
Is there a mod that simply prevents them from running out of mining ships. ?

The checks how many there are, and if they fall below a certain number for the Xenon sectors they belong to or work for, then they can be built for free by those sectors until they reach the number where they can start incurring costs again. / Or they are permanently free and their quantity depends on the quantity of the Xenon sectors.

So that the sectors don't run out of materials to build mining ships that collect materials because the last mining ships were destroyed and there's no more material to build combat ships.

Which can happen quickly if the factions massively attack a Xenon sector, but doesn't happen if the seed when the universe was created is one that gave the player enough Xenon at the start, only at the end they run out of material at some point.
AlwaysRLYAngry 26 Jul @ 7:47am 
Good mod, makes the Xenon have a bit more bite without turning them into a doomsday scenario.