Arma 3
30 ratings
Fallout Ballistic Missile Submarine
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
45.143 KB
3 Jun, 2024 @ 4:56pm
1 Change Note ( view )

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Fallout Ballistic Missile Submarine

In 2 collections by 𝓣𝓤𝓡𝓕𝓨
Turfy's Compositions
85 items
Turfy's Fallout Collection
19 items
Description

Mod Description
Despite the rough appearance, it is funny functional. Designed to be off shore support platform / "end game" objective to be fought over. Armed with 32 cruise missiles & 3 tactical nuclear missiles, it has enough firepower to change the tide of just about any post-war conflict, while not offering the faction that controls it an overwhelming power advantage do to its limited arsenal. The only way to destroy the sub is with a explosion large enough to destroy the mini sub inside of it. The subs will automatically fire at any target lased by friendly forces anywhere on the map, however the nuclear missile need to be armed from the driver seat to fire. The subs also have their own remote designator for line-of-sight targeting.

NOTE: THE SUB NEEDS TO SURFACE TO FIRE ITS MISSILES


Type 094 Jin-class Submarine (SSN-37-1A)
Type: Ballistic Missile Submarine
Speed: 23 km/h on the surface of the water and 18 km/h when submerged at periscope depth.
Crew: 1-4
Armament: x1 MK41 VLS (x18 HE, x18 Cluster)
x1 M420 Nuclear VLS (x3 Nukes)

How To Modify
All scripts to make them work can be found in the objects or units init box.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: What maps did you use for the pics?
A: Stratis
Pecher
Chernobyl zone
Malden

Q: Are all the mods needed?
A: The halo mods are only needed for the nukes & nuclear silos, the subs are still fully functional with out them but will only be armed with cruise missiles.

Known Bugs & Issues
- Can kill itself with its own nuke if target is too close
- Needs to surface to fire its weapons
- Nukes have difficulty targeting
5 Comments
𝓣𝓤𝓡𝓕𝓨  [author] 15 Oct, 2024 @ 2:19pm 
replace the targeter with somthing that you can laz targets with, like a plane for example. or just laz targets with a handheld designater
Mr. Kotyak 12 Oct, 2024 @ 2:14am 
what to do if i dont have dlc to aim? i really want to play with this cool mod that has no replacement since there is nothing similar from mods, but i dont want to buy dlc😢
blue crook 7 Jun, 2024 @ 6:52am 
USS rust!
Dead_Head_Larry 5 Jun, 2024 @ 4:51pm 
damn commies trying to paint a picture of Lenin on the Moon!!!
Hannibal 4 Jun, 2024 @ 4:20am 
18 gigs of required mods for a composition is steep.