The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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LOOTGoblin - Maximized Monster Loot Drops
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3 Jun @ 10:31am
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LOOTGoblin - Maximized Monster Loot Drops

Description
This is a simple tweak mod that makes it so monsters will drop their entire possible inventory upon death. (Human loot pools unchanged)

For example, if a monster can drop 1-3 teeth upon death, it will always drop 3 no matter what. Same goes for the maximum items they can drop. Some monsters can have up to 10 drops, but will only drop like 5 of those 10 drops. This has been changed so they will always drop every possible item they can drop.

Sometimes when monsters die, they will use a separate loot pool for mutagens that overwrites their original loot pool. So if you see a monster drop ONLY mutagens when they die, that's why.

I am aware that there are plenty of other mods that very likely so something close to this, but this is my first mod made with the new REDKit tools and I thought I might as well make something that might be useful to some people.

If there are any issues lemmie know pls :))))))))

Nexus version exists as well for those interested: https://www.nexusmods.com/witcher3/mods/9191

Made using The Witcher 3 REDKit v4.0.102771
15 Comments
秋波丶 6 Jul @ 8:47am 
I hope to work with a new version that automatically picks up items.
千风引流 6 Jul @ 1:13am 
这是一个简单的调整模式,让怪物在死亡时放弃所有可能的库存。(人类战利品池不变)
例如,如果一个怪物死后能掉1-3颗牙齿,那么不管怎样,它总是会掉3颗。他们可以丢弃的最大项目也是如此。有些怪物最多可以有10滴,但只会像这10滴中的5滴一样掉落。这一点已经改变,所以他们总是会放下他们能放下的每一件物品。
有时,当怪物死亡时,他们会使用一个单独的战利品池来放置诱变剂,这会覆盖他们原来的战利品池。所以,如果你看到一个怪物死后只投下诱变剂,这就是为什么。
我知道还有很多其他的mod很可能与此接近,但这是我用新的REDKit工具制作的第一个mod,我想我还不如制作一些对一些人有用的东西。
jian6 2 Jul @ 9:56pm 
very goof
jack2363 20 Jun @ 11:05am 
a very nice mod, especially since it's your first one and the first one in the steam workshop, I'm definitely waiting for more interesting modifications from you on steam :]:steamhappy:
Beastwolf1 10 Jun @ 8:09am 
Followup: For dlc monsters it seems to alternate from dropping the entire loot table to dropping less items, got to touissant, fought the spike rotfiend and some have alot of drops and others have
~half.
dxxm.mind 9 Jun @ 1:48pm 
ebat
Thor 9 Jun @ 11:58am 
Works in classic version ?
银月姬 9 Jun @ 2:32am 
感谢作者,太有用了!!!
Beastwolf1 5 Jun @ 7:23pm 
Followup note: This isnt the mutagen thing. It happens even in the drops that dont include mutagens
Beastwolf1 5 Jun @ 7:22pm 
Note: I've noticed Arachnomorph have regular item drops. Other monsters work fine.
They show up in a dlc mission (hearts of stone, acquire jade for the runewright, level 21 for a recommended level 32 quest) and it's the first one to work differently after adding the mod.

Its probably a case that monsters added by the dlc are handled under a different folder or something.