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例如,如果一个怪物死后能掉1-3颗牙齿,那么不管怎样,它总是会掉3颗。他们可以丢弃的最大项目也是如此。有些怪物最多可以有10滴,但只会像这10滴中的5滴一样掉落。这一点已经改变,所以他们总是会放下他们能放下的每一件物品。
有时,当怪物死亡时,他们会使用一个单独的战利品池来放置诱变剂,这会覆盖他们原来的战利品池。所以,如果你看到一个怪物死后只投下诱变剂,这就是为什么。
我知道还有很多其他的mod很可能与此接近,但这是我用新的REDKit工具制作的第一个mod,我想我还不如制作一些对一些人有用的东西。
~half.
They show up in a dlc mission (hearts of stone, acquire jade for the runewright, level 21 for a recommended level 32 quest) and it's the first one to work differently after adding the mod.
Its probably a case that monsters added by the dlc are handled under a different folder or something.