Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Araiguma Silo [U]
   
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Blueprint: Base
Tags: Blueprint
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334.671 KB
30 May, 2024 @ 3:27am
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Araiguma Silo [U]

In 1 collection by jdrafton
Bases and base accessories for every situation I Currently use for Vanilla/Reforged Eden 2
65 items
Description
This is a -U- Universal [Vanilla/Reforged 2] updated, upgraded, modified level 15, class 3, T3/core 4 version of ProcyonLotor's "Araiguma Bunker". This base comes with Bed, bath, and full medical. For security there are 8 Sentrys, 2 Flaks, and 2 Miniguns. For storage there are 4 container controllers from 360k to 540k (320k in Vanilla).

Room for several medium sized SVs on the lower level.

There are also 21 mostly large color coded and speed sorted cargo boxes for convenience. Also is ready for 9 growplots for your entertainment. 15 mostly hidden solar panels with 8 capacitors assist with power. Teleporter included for remote use.

Upgrades for more production or security. For cheaper additional security I use stand alone turrets like this:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2536948413

I have used this base for several years now. On my journey to find the best unusual bases, I came upon the "Silo" style bunkers. It is a different and fun way to play through planets that are hostile.

After going through all the Silo style bunkers I could find on the workshop, I came upon this well thought out beauty by ProcyonLotor called the "Araiguma Bunker" found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2787535342

Once dug out, I realized immediately that this was the perfect size "Silo" for the solo/multiplayer. This was not too big or too small.

After using through every playthrough, often on "Hell" planets and "Snow" planets, I decided to create a universal version at the level I always use. I have added Internal view ports and enlargened the hangar to support HVs to fit through a 3X5 door.


8 Comments
jdrafton  [author] 4 Jun, 2024 @ 5:07pm 
Part 1 -

Hello SilentCatFox, thank you for your interest in this base. All credit to this brilliant design goes to ProcyonLotor who created a starter version here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2787535342

I will try to briefly answer your questions -

I play using weights and Volumes on using CPU and obey all restrictions. You can turn all that off and do what you want.

This is a universal update to work in Vanilla (using all Vanilla assets) through Reforged Eden 2 and most scenarios based on either that allow the workshop.

This round base was difficult to upgrade, based on my experience, so I decided to share. I did not think this would become this popular. It is a different and unique way to make a presence on a hard planet.
jdrafton  [author] 4 Jun, 2024 @ 5:06pm 
Part 2 -

The small room is a “hidden” room for defense/offense. Say the Zirax take over your base, all weapons will focus on you and you will need a backup way into the base. Also, you can store wifi “unlisted” valuables there. There is a switch available that opens a “hidden” door.

The 15 solar panels(maximum allowed in Vanilla) do work, even though buried, for the time being(since solar panels were added to the game). They provide greatly needed additional power. This could change in the future. Another “exploit” currently available. Currently provides 1.65kPU on my “Hell” planet base.

Hangar doors are ugly and noisy. I hate using them...

There are the maximum 8 allowed “Vanilla” sentrys that provide 360 degree protection.

I prefer my bases to be organizable so I provide several pre-sorted cargo boxes that help in speeding up playthrough. Simply replace any controller you want with an “Ammo controller” if desired. :steamhappy:
SilentCatFox 4 Jun, 2024 @ 3:14am 
Also why are so many creators going for Cargo-Boxes instead of Container Controllers? Sometimes im spawning a Base and have troubles finding the Containers due to the 40+ Boxes. Nothing against a Box for Armor, Mods and Weapons, but the amount right under the Floor could be replaced with two controller + extenders if you ask me ;3

Last I may be just a silly fox here, but are the Solar-Panels underground even able to function?
From what i know, Solar-Panels on Bases need to be free, so they can generate power, while CV-ones can be internal, since they only reduce power usage. So the panels below ground are most likely not needed at all.

Sorry for being so negative xwx
SilentCatFox 4 Jun, 2024 @ 3:14am 
Heya there!

I have looked it through and found a few things im curious about.

First things first: The design looks pretty neat, really good job on that. I still dont get the reason vor that small room, that can only be entered from the outside and the missing hangar doors on the top make me feel kinda ... watched, but allaround it looks really good.

What bugs me is the amount of Sentries. You got 2 at the Hangar and some on the roof, but none on the other sides, making enemys approaching fast problem. Easily fixable, but still something i wanted to mention.
Another Problem is: The Ammobox. There is space for 2, but you need to remove the first, to place the second, which is not that big of a deal but it will partly disable the turrets while you re at it.
To be continued in the next post...
jdrafton  [author] 3 Jun, 2024 @ 12:51pm 
Thanks SGT!
SGT Roc/K/ 3 Jun, 2024 @ 4:47am 
Very nice locking base, I'm curious how large the ship landing area is so I'll spawn in Creative. Looking forward to this in my next play through! Good Work!
jdrafton  [author] 31 May, 2024 @ 7:34pm 
Thanks ProcyonLotor !
ProcyonLotor 31 May, 2024 @ 3:19pm 
Nice job !