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Hello SilentCatFox, thank you for your interest in this base. All credit to this brilliant design goes to ProcyonLotor who created a starter version here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2787535342
I will try to briefly answer your questions -
I play using weights and Volumes on using CPU and obey all restrictions. You can turn all that off and do what you want.
This is a universal update to work in Vanilla (using all Vanilla assets) through Reforged Eden 2 and most scenarios based on either that allow the workshop.
This round base was difficult to upgrade, based on my experience, so I decided to share. I did not think this would become this popular. It is a different and unique way to make a presence on a hard planet.
The small room is a “hidden” room for defense/offense. Say the Zirax take over your base, all weapons will focus on you and you will need a backup way into the base. Also, you can store wifi “unlisted” valuables there. There is a switch available that opens a “hidden” door.
The 15 solar panels(maximum allowed in Vanilla) do work, even though buried, for the time being(since solar panels were added to the game). They provide greatly needed additional power. This could change in the future. Another “exploit” currently available. Currently provides 1.65kPU on my “Hell” planet base.
Hangar doors are ugly and noisy. I hate using them...
There are the maximum 8 allowed “Vanilla” sentrys that provide 360 degree protection.
I prefer my bases to be organizable so I provide several pre-sorted cargo boxes that help in speeding up playthrough. Simply replace any controller you want with an “Ammo controller” if desired.
Last I may be just a silly fox here, but are the Solar-Panels underground even able to function?
From what i know, Solar-Panels on Bases need to be free, so they can generate power, while CV-ones can be internal, since they only reduce power usage. So the panels below ground are most likely not needed at all.
Sorry for being so negative xwx
I have looked it through and found a few things im curious about.
First things first: The design looks pretty neat, really good job on that. I still dont get the reason vor that small room, that can only be entered from the outside and the missing hangar doors on the top make me feel kinda ... watched, but allaround it looks really good.
What bugs me is the amount of Sentries. You got 2 at the Hangar and some on the roof, but none on the other sides, making enemys approaching fast problem. Easily fixable, but still something i wanted to mention.
Another Problem is: The Ammobox. There is space for 2, but you need to remove the first, to place the second, which is not that big of a deal but it will partly disable the turrets while you re at it.
To be continued in the next post...