MADNESS: Project Nexus

MADNESS: Project Nexus

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Experiment (Acrobatics->Unarmed)
   
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333.000 B
29 May, 2024 @ 1:40am
29 May, 2024 @ 12:31pm
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Experiment (Acrobatics->Unarmed)

Description
Simple tweak to the Terrible Experiment Origin. Replaces Acrobatics specialty with Unarmed while enabled.
Inspired by a question asked by Crazed Wallace.
23 Comments
Crazed Wallace 19 Aug, 2024 @ 12:24pm 
Suggestion, just make it into a different mod.
oinko sploinko  [author] 19 Aug, 2024 @ 10:41am 
That would be easy to implement but I don't want to make this mod more than it was meant to be
kritzercrit 18 Aug, 2024 @ 4:24pm 
what about giving experiment the bite takedown like how abominations have
R1PCH41N_FR3NZY 8 Jun, 2024 @ 10:22pm 
finally. little bastard gets to put his claws to USE. i never understood the acro focus on him, why make it acro when he literally has a H2H bonus. if anything make patient acro, those fuckers are FAST
h_0_w_d_e_r 8 Jun, 2024 @ 9:11pm 
I'm a little afraid to play this because it sounds illegally powerful. But I will. Thank you so much
Crazed Wallace 7 Jun, 2024 @ 4:53pm 
YaaY!1!111
oinko sploinko  [author] 7 Jun, 2024 @ 4:51pm 
Will upload that shortly
Crazed Wallace 7 Jun, 2024 @ 4:42pm 
Sounds good. im honestly hyped for the "change all vanilla origins weak skills into none" one myself, but i am equally hyped for this one.
oinko sploinko  [author] 7 Jun, 2024 @ 4:39pm 
Currently experimenting with a dissonance-themed acrobatics ghost origin. Still in the beginning stages trying to decide how I want it to look and what it will do