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Rapportera problem med översättningen
I'll check it out eventually, glad you like the mod
I am also working on processing the rest of the base pieces such as the robot and intruders. These will be done soon and will be included in their own packs.
Hope this is helpful, really enjoy the mod you have absolutely cooked!
@Tomo I think the Life Support discovery condition got fixed.
It was a solo game with 2 players. I was trying out manual seat. Other player died a couple turns earlier. I had a full round without them and it was handling that correctly.
Contractor:Hacker was the character.
Only one storyline.
No exploration items.
I just manually set up the scenario myself and it also worked correctly. Maybe it was something completely unrelated that'll never happen again. Maybe a rewind at some some point earlier.
I'll need more info to check what's up. I'm testing it, it works. I'm reading the script, it makes sense to me.... I guess you fiddled with something at some point ?
You are saying script pulled out the sequel card without taking out the Room Tile but the sequel card is only drawn after a Room Tile is drawn. My script is not doing that. So...
While your report was quite long, I actually need more context:
how many players ?
were you all using active seats (either assigned automatically or manually as described in the Assistance section ?)
Which character did you use to do these explorations ?
Did you have only one story line or did it bug out and you had both lifesupport and then drilling station (like Tomo reported) ?
Did you have items related to exploration ?
I have zero clue where the issue is s I need some help here. Everything works fine on my end.
It checks if the player color is currently playing and his character still alive.
it then checks for Action cards to draw.
Then it finds the player holding the first player token. And checks the following player (using the color list going from left to right)
And it selects the following one that is both active and with a character still alive.
At no point the Help Card's Number is being used to check the next player in my script.
And I did test it, it works as I described. If I can't reproduce your issue then I can't fix it.
Maybe you fiddled with something at some point ?