Team Fortress 2

Team Fortress 2

71 ratings
Cp_Goldrock_Gulch
   
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Other: Summer
Game Mode: Control Point
File Size
Posted
Updated
34.177 MB
28 May @ 4:33am
29 May @ 7:45am
1 Change Note ( view )

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Cp_Goldrock_Gulch

Description
Map Necromancy Performed on the 2014 map, cp_Goldrock Gulch.

A map based on the original TFC Warpath, but with 7 points.

While the map was deprecated and changed to the map pl_Silverline, there are some folks who still like to play it and I gave it a little love to fix some quirks and issues to help become the best map it can be despite its flaws (it's 7 points fer goodness sake).

Rc1 changes:
- Reduced spawn times overall.
- Reintroduced the middle 3 points being uncaptured.
- Added some new tweaks to health and ammo placement and amounts.
- Added a bit more height variation within the roads to the middle point.
- Increased middle point building size
- Added small pool of water beside the middle 2nd point and new cover placements to make it defend-able for attackers.
- More optimisations
7 Comments
CarlmanZ 29 Oct @ 9:00am 
One of my favorite custom maps of all time. Y'did well with this, and it's so nice to see it get a bit of love once more.
Serge Ivanov 10 Aug @ 9:04pm 
Interesting idea, could be fun for larger games like 20v20.
Festive_blue 1 Jun @ 4:50am 
wait 7 points... oh man defending that is gonna be hell on engineer mains
Kronosaurus 30 May @ 9:27am 
s
dabmasterars 29 May @ 8:50am 
azuma, you're partially right, however you need to have a full server to see how the map ACTUALLY plays. still, screenshots give a slight idea of how the map would play like.
Fishbus  [author] 29 May @ 6:54am 
I forgot to add them :winter2019surprisedyul:
dabmasterars 28 May @ 12:10pm 
more screenshots, please