Total War: WARHAMMER III

Total War: WARHAMMER III

43 ratings
[Ui] More Buttons For Mechanics - 4 ROWS+
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
1.858 MB
27 May, 2024 @ 4:30pm
9 Aug @ 8:14am
9 Change Notes ( view )

Subscribe to download
[Ui] More Buttons For Mechanics - 4 ROWS+

In 3 collections by ChopChop
ChopChop's Workshop: All Released Mods
70 items
Project: Performance Boost
54 items
ChopChop UI Mods
8 items
Description

This mod is datacoring the hud_campaign.twui.xml in order to change shape and position of the campaign mechanics buttons. It also moves up the mission ribbons to not overlap with the new placement.

Due to datacoring the hud-campaign.twui.xml this mod may not be incompatible with other mods that also directly change this twui.xml and datacore it too. Up to my knowledge this mainly used to affect mods introducing Greenskins unit Scrap Upgrade mechanic to new factions like Dirty Dan's unit upgrade mods (Imperial Armoury, Prayers of the North etc.) however thanks to Rhox' script - this is no longer a problem as this kind of mods are not datacoring the hud_campaign.twui.xml, which further means that this mod should not interfere with Scrap Upgrade mods that are using scripted feature.

As of July 2025 I know 3 mods that could cause issue with my mod, therfore to avoid it you should do 2 things:
1. Use a mod that contains a scripted Scrap Upgrade feature (like Dirty Dan's mods) which will also unlock the button for all remaining mods - even those that dont have the script

2. Use custom Load Order and make sure my mod is above any of 3 mods below:
- Armourygeddon by Ragnarok
- Resourceful Purpose Compilation by Ragnarok
- Scrap Upgrades UI Framework by BagHolder

Please set the custom load order of this mod and place it above any of the mods listed above / seen on the picture below. You dont have to use all mods - this is just in case you are using any of them. Also the number of mod (1, 2, 3..) doest matter - you just have to move my mod above any of the listed mods:





  1. This mod is changing placement of campaign mechanics buttons to horizontal in 4+ rows.
  2. It also moves the pinned missions red flyer ribbons to match the shift of buttons.
  3. This allows to clear and nice display up to 22 mechanics buttons from all custom mods.
  4. Displayed number of mechanics will adjust to the number of enabled campaign mods.
  5. Recommended number of buttons to use with this mod: 16-22



LINK: ChopChop's UI Mods


[streamelements.com][patreon.com][discord.gg]
20 Comments
ChopChop  [author] 9 Aug @ 8:43am 
MOD UPDATED

Please read the new IMPORTANT INFO in regards to load order & mods using / adding Greenskins unit Scrap Ugrade mechanic :steamthumbsup:
ChopChop  [author] 17 Dec, 2024 @ 10:36am 
Nice one, thank you for leaving a comment back with working mod. Many thanks for the support :WH3_clasp:
oliokos 17 Dec, 2024 @ 10:03am 
For people wondering: mod worked after re-subscribing.
oliokos 17 Dec, 2024 @ 8:00am 
Sadly, as I said, Arbal is not working for me, so I don't even know what his mechanics are...
ChopChop  [author] 17 Dec, 2024 @ 3:12am 
I saw that the Skull Throne is visible with Arbal, not sure bout the cloak or other new mechanics
ChopChop  [author] 17 Dec, 2024 @ 3:11am 
Thanks you, i did the first initial update after 6.0, updating the twui.xml with buttons. I dont have the DLC and cannot check if they new buttons work ;/
oliokos 16 Dec, 2024 @ 11:16pm 
It works on Golguy. It doesn't work on Skulltaker. No idea about Arbal, as he is crashing for me for some reason, even without any mods.
ChopChop  [author] 16 Dec, 2024 @ 12:11pm 
please read the important info added to description
ChopChop  [author] 16 Dec, 2024 @ 11:45am 
mod updated, pls check if you can use the mechanic and let me know as i dont have the dlc yet 👍
oliokos 15 Dec, 2024 @ 10:29am 
Nice! I commented so you are aware of the issue, not as a complaint or anything. Even without update other factions are fully working, so it's not that much of an issue.