XCOM 2
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Dragontoast's Amalgamation+
   
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26.5.2024 klo 12.43
12.9.2024 klo 14.06
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Dragontoast's Amalgamation+

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After using Amalgamation for some time and feeling like my barracks loadouts were a bit too similar I decided to make some Specs to increase the variety of loadouts your soldiers can potentially utilize.

The list of ability rolls will be left a surprise for when you roll the units but here is a rough Summary of each new Spec included;
1 Primary Specs:
Veteran- An offensive ability focused Spec that utilizes the Assault Rifle & Shotgun weapons.

3 Secondary Specs:
Drone Pilot- A Spec focused on a variety of buffs/debuffs applied via drone and drone attacks.
Legendary Warrior- A Spec providing a variety of melee attacks such as flaming strikes, spin slashes, and more. Each Warrior should feel very different.
Ironclad- A Spec focusing mostly on defensive potential.

3 Tertiary Specs:
Riot- A Spec that has a mix Defensive and Offensive abilities to help control the battlefield.
Commissar- An offensive focused Spec with potential for team buffs.
Sword Master- A melee focused Spec with a mix of Defensive and Offensive abilities to roll.

Includes support for Primary Secondaries.
48 kommenttia
Oniwabanshu 20.11.2024 klo 22.45 
Sword Master is just disappointing.
Dragonlord 8.11.2024 klo 2.01 
So he gets 50% DR for ever... hmmm
Dragontoast  [tekijä] 7.11.2024 klo 16.53 
@Dragonlord, [WOTC] Extended Perk Pack(The source of Rampart) does not list a duration unlike other perks they have created. As they designed it I am led to believe the answer is yes.
Dragonlord 7.11.2024 klo 5.38 
Is rampart supposed to last for ever? I had it last 5 turns.
XpanD 21.10.2024 klo 2.35 
That specific message is harmless and likely unrelated, for what it's worth. That's just base-game logging, and I see it spammed a bunch in my (working) campaign as well.
JKingJ 20.10.2024 klo 15.20 
I've been unable to find the incompatibility, but with further testing I've determined that this mod is not the issue. There is definitively something weird going on with shields themselves in my modlist as the bug has started to affect other shield specs like the knight.
EvilBob22 15.10.2024 klo 9.13 
Unfortunately, that really isn't helpful. It's the base game basically saying "the turn has ended", something we knew already.
JKingJ 15.10.2024 klo 6.33 
I think there is an incompatibility with the Coordinated Turn Interruptions mod.
Whenever the game skips an Ironclad, my log spits out:

Log: X2TacticalGameRuleset_CoordInt_2 TurnPhase_UnitActions: Available Actions: Done waiting for New States
JKingJ 8.10.2024 klo 11.58 
Oh, I forgot to mention that I'm using Odd S9: Season 9 Gameplay Collection mod list.
I'm in the process of going through it to see if I can find any obvious incompatibilities.
Dragontoast  [tekijä] 8.10.2024 klo 5.01 
@JKingJ You should check your logs when this occurs, it might give a better idea as to what is happening there. As it stands I cannot get your issue to replicate and cannot do anything for you.