XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Scout Perk Tree Rework
By Jagr
Scout Tree Rework
- that you can easily eyperiment with yourself.
(Only need notepad+.)
   
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Scout Tree Rework
Hi there!

Here's the Scout Tree I created. Took me 2 weeks and a lot of work. It's unusual so if you don't like it Idc. To me it's a lot of fun, more Scout-like and just better than Long War Vanilla.

HAVE FUN CHECKING IT OUT YOURSELF with the code at the end.


Some builds:




FULL description on reddit
https://www.reddit.com/r/Xcom/comments/1cys5k8/lw_scout_perk_tree_rework_iii_done/

Here's the code for the .ini
It goes into
-> steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\Config\DefaultGameCore.ini

Line 3124

SoldierPerkTrees=(SoldierType=eSC_Sniper,Squaddie=ePerk_Sprinter, Corporal1=0, Corporal2=0, Sergeant1=0, Sergeant2=0, Lieutenant1=0, Lieutenant2=0, Captain1=0, Captain2=0, Major=0, Colonel1=0, Colonel2=0)

Lines 3174-3181

; 21 = Sniper subclass Scout
SoldierPerkTrees=(SoldierType=21,Squaddie=0, Corporal1=ePerk_BattleScanner, Sergeant1=ePerk_SmokeandMirrors,Lieutenant1=ePerk_Opportunist,Captain1=ePerk_Bombard,Major=ePerk_DeepPockets,Colonel1=ePerk_Sentinel )
SoldierPerkTrees=(SoldierType=21,Squaddie=0, Corporal1=ePerk_LightningReflexes,Sergeant1=ePerk_TacticalSense, Lieutenant1=ePerk_ExtraConditioning, Captain1=ePerk_InTheZone, Major=ePerk_Aggression, Colonel1=ePerk_BringEmOn )
SoldierPerkTrees=(SoldierType=21,Squaddie=0, Corporal1=ePerk_GeneMod_MimeticSkin, Sergeant1=ePerk_LowProfile, Lieutenant1=ePerk_Gunslinger, Captain1=ePerk_ReinforcedArmor, Major=ePerk_TracerBeams,Colonel1=ePerk_XenobiologyOverlays )
; 25 = Scout stat bonuses
SoldierPerkTrees=(SoldierType=25,Squaddie=000, Corporal1=000, Sergeant1=000, Lieutenant1=000, Captain1=000, Major=000,Colonel1=000 )
SoldierPerkTrees=(SoldierType=25,Squaddie=000, Corporal1=100, Sergeant1=000, Lieutenant1=144, Captain1=000, Major=000,Colonel1=000 )
SoldierPerkTrees=(SoldierType=25,Squaddie=000, Corporal1=000, Sergeant1=000, Lieutenant1=10, Captain1=000, Major=000,Colonel1=000 )

[code's better readable on reddit)
Just replace these lines with notepad. Line no might vary a bit if you heavily modded your .ini.
Ok good luck hf (If I redo more perl trees I might make it a Mod on Nexus)
Thanx for feedback!
4 Comments
Jagr  [author] 27 Nov, 2024 @ 2:07pm 
A second good scanner build is

Sprinter-Scanners-LowCover-Ranger-ITZone-Aggression-Vital

(As early ITZ sniper. Very strong around early Gauss era I'd say. Lacks Deadeye and LocknLoad, so as soon as you get MSGT snipers they are better. Also no Long Rifle. But a very workable ITZ scout build that will be your best man for a certain time.)
Jagr  [author] 27 Nov, 2024 @ 1:50pm 
Playing a LW campaign w/ this mod.
Scout-heavy soldier roster to check out the new scout tree.
Squad includes 2-3 scouts almost every mission.

I figured out my favourite builds. And they were not the ones I thaught about before and gave as examples here.

Best Ghost:
Sprinter-Concealment-Smoke&Mirrors-Ranger-Hit&Run-Packmaster-Vital

(Deadly and lots of utility. Doesn't need throwing range for scanners or chems because always positioned up front)

Best Ranger:
Sprinter-Reflexes-LowCover-Ranger-Hit&Run-Holo-Vital

(Very deadly flanker, needs ScoutSuit, MotionTracker and Marksmanscope. LowCover bc I play with HIghCoverValue=70)

Best Scanner:
Sprinter-Scanners-LowCover-Opportunist-Hit&Run-Packmaster-Sentinel

(Very deadly overwatcher. Squadsight overwatch is ONLY possible with marksmanrifle in LW and it ROCKS!! Normal CoverValues would play with Smoke&Mirrors for even more scanners.)
Thanx if anyone actually read this. Try out the scout perk tree it's awesome fun!
Jagr  [author] 16 Oct, 2024 @ 11:24am 
Actually less op in early as I expected.
You need Reflexes bad in early, and also Scanners against Seekers.

So takes some time until you can build up a Ghost.
And they are not so effective in early, since you don't have the long range strike power to exploit the unveiled territory yet.

Shotgun Reapers can be good, but also risky. Once your decloaked, with no LR, they can get in trouble badly. Reload-prone.:steamhappy:
zigzagzog 16 Oct, 2024 @ 4:33am 
Feels a tad OP for early game, but some interesting choices indeed.