Barotrauma

Barotrauma

Not enough ratings
coh zealot
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
376.689 KB
24 May, 2024 @ 2:40pm
27 Apr @ 7:07am
3 Change Notes ( view )

Subscribe to download
coh zealot

Description
Originally a Coalition flagship design, but it never entered service. Due to the exposed command and gunnery deck, the ship can be easily crippled by a coilgun salvo, or by the local fauna. This doesn't bother the Church of Husk though, their symbiotes protect them if there is a breach. Ascension delivered in style to every station this behemoth visits.

T3 Attack submarine
Cost: 39000mks
Cargo crates: 24
Hardpoints: 3 small, 2 large. Front smalls can be doubled.
Additional weapons: top mounted dumb railguns, front mounted dumb railguns. Top can adjusted from sonar station in gunnery (-15° to +15°), front can be controlled from the nav terminal.
Internal dimensions: 57m x 13m

- Nav terminal has: fire front torpedos, fire top torpedos, fire discharge coils.
- Sit in the captain's chair from the front to reach the 3 buttons in front of it.
- There is a periscope at the nav terminal that lets you cycle between 4 external cameras.
- Captain can lock external airlock doors from the bridge.
- Brig can be locked from the bridge, so crew won't wander in and let the prisoners out.
- Transducer changes position when you switch to torpedo controls. This disables ship controls though.
- Transducer changes position when you go full speed horizontally to give you a bit more time to react.
- Dynamic Sonar button turns off the speed based transducer position change.
- Lower docking can be controlled with a button, or by typing "DOCK" in global radio chat.
- Typing "legs" in global radio chat will disable the fin movement of the sub if the sound is annoying.
- Reload stations are placed in the loader bays for easierammo management.
- External storages at the airlocks are linked to fabricator 2. Put a crate in the bottom row, so it catches deconstructed material and it won't go to external storages.
- Main status monitor is the one in electrical.
- It uses the 5 component reactor controller, you have to adjust the value based on upgrades and skill bonuses. You can use the terminal, or edit the circuit box directly next to the reactor. If you don't want to bother, turn the controller off. Setting it to automaic control in the reactor overrides this, so keep reactor on manual, also don't let bots manage your reactor, or they will set it to automatic and remove additional rods.
- Two buttons on the sonar station in gunnery adjust the top 3 railgun's angle (-15 to +15).
- It has a ballast purge system that can be operated in the tool storage room next to fabrication. Short click switches ballast camera, holding left click initiates ballast purge.
- There are smaller status monitors around the ship, that have item finders.
- Since submarine command is exposed at the top, it is advised to chose the husk path with this sub.