Crypt of the NecroDancer

Crypt of the NecroDancer

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Crypt of the CameDancer - Leaderboard Compat Edition
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File Size
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108.323 MB
24 May, 2024 @ 12:16am
7 Jun, 2024 @ 3:39pm
4 Change Notes ( view )

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Crypt of the CameDancer - Leaderboard Compat Edition

Description
Camellia is finally here the crypt, to rule the underground (as always)!

Features

Leaderboard Compatible!
  • Done by slight BPM adjustment as well as careful editing
  • Flawless sync and sensible cutting
Delicate track selection
  • By OG Camellia enthusiast since 2015 (me)
  • From classic hidden jams, to latest bangers we all love
  • Well themed and carefully edited to fit the vibe and gameplay
  • 100% DMCA-Free tracks - Fair use for the win!

Cautions
  • This pack replaces Danny B soundtrack. You have to change soundtrack to Danny B if your character has another soundtrack set.
  • This pack overrides all of the shopkeeper vocal tracks with blank files when enabled, so you don't have to manually switch the shopkeeper option in your sound setting page on and off. That means you'll probably want to enable the pack only when you actually play with it.
  • Zone 3 has a volume inconsistency issue. Specifically, the music gets louder as you stand on the border of cold and hot area because the game tries to overlap two identical track there. There is no workaround for now, unfortunately. The only soundtrack option that doesn't cause this issue is Hatsune Miku's, which is not free nor covers enough tracks.

Tracklist
All tracks by Camellia (かめりあ)

1-1 - D0 U K|/|0VV D0|/|K3\ K0|/|6?
1-2 - Nasty * Nasty * Spell
1-3 - ドクヘビ (Dokuhebi)

2-1 - memoryleak
2-2 - Love yiff!
2-3 - Poison Mushroom

3-1 - Why do you hate me?
3-2 - FM Synthesis Experiment
3-3 - 1nput This 2 Y0ur Spine

4-1 - Blast your headz with the railgun (BassHouse VIP)
4-2 - PLANET//SHAPER
4-3 - [BLEED BLOOD]

5-1 - sudden shower
5-2 - Dance on the Mars
5-3 - 2021年の魔法使いたち (We Magicians Still Alive in 2021)

King Conga - (This track is) NOT EPIC
Death Metal - LET'S JUMP (Camellia's "diffractive" Hardcore Remix)
Deep Blues - Night Raid with a Dragon
Coral Riff - paroxysm

Dead Ringer - The Lost Place In The New World
The Necrodancer - Lúin Øf CeltchaЯ
The Golden Lute - GHOST (2020 Halloween+++++++++ VIP)

Fortissimole - INSANE INFLAME
Frankensteinway - dream transfer
Conductor - Rain of Amethyst

Lobby - Hello to the your first video game
Training - [e-]
Tutorial - WHAT THE CAT!?




This project is not officially affiliated with Camellia. All music used are owned by Camellia and they should be treated in accordance with the official terms of use[cametek.jp].
7 Comments
릴라QriLa  [author] 5 Jun, 2024 @ 10:59am 
@Ara Thanks for the huge compliment!
Ara 5 Jun, 2024 @ 10:27am 
Oh my god, you selected the most fitting songs for every stage and boss level! Take a little award. :necroheart:
I'll come back to this thread if I happen to find any slight issues. o/
릴라QriLa  [author] 30 May, 2024 @ 2:19pm 
Glad you like it! I'd say some of the hard timings were inevitable because Camellia's music always makes the hardest charts in various rhythm games, so NecroDancer kinda couldn't completely avoid that either lol. Especially I don't recommend spending too much time on 5-3...
JuurTy 30 May, 2024 @ 1:35pm 
So far the most unique soundtrack I had ever heard....Some beatmaps in that songs gave me screech sound for missing the beat, but otherwise it is a happiness listening to it :necroheart:
VideoWave 30 May, 2024 @ 6:25am 
very interesting insight
릴라QriLa  [author] 28 May, 2024 @ 1:30pm 
Basically, I made "short versions" of most of the tracks to fit within the limits of the game as possible. They also couldn't be shorter than original, otherwise they leave a silence in the end of the level.
I just manually cut out and sometimes crossfaded some sections to make them "jump", making sure they feel as seamless as possible.

For example, in the case of "Nasty * Nasty * Spell", I cut out 2:23 ~ 3:45 from the original so that the last breakdown is skipped.
Meanwhile, in the case of "D0 U K|/|0VV D0|/|K3\ K0|/|6?", 2:11 ~ 2:33 were shortened to last only 9 seconds, by cutting and crossfading. (because it did not feel seamless just by cutting it)

And FYI, they extremely care about the length (beatmap change, technically), so even the training track can't be longer than the original without breaking leaderboard compatibility lol.
VideoWave 28 May, 2024 @ 3:10am 
I'm curious, how did you adjust the song length to fit the game's time limit? Or does leaderboard approval not care about that?