Total War: WARHAMMER III

Total War: WARHAMMER III

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Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod
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20 May, 2024 @ 10:11am
13 Sep @ 7:15am
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Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod

Description
Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod

Overview

In our relentless pursuit to enrich your Total War: Warhammer experience, we are excited to present the Mixer Compatibility Submod. This tiny but specialised submod is designed to adapt some of the most problematic and conflicting areas between Radious Overhaul and Mixer.

Our compatibility submod aims to bring better level of integration with our overhaul. The original Mixer remains a prerequisite for this submod to function.


Link to the original Mixer mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859968660&searchtext=



Submod Features:

• All Major towns now have 10 buildings slots same as in main Radious mod,
• Ogre occupied Major towns correctly work and can be upgraded to T4 and having 6 building slots,
• Radious Wood Elves faction mechanics and town occupation work correctly now with Mixer,
• Radious Warriors of Chaos faction mechanics and occupation work correctly now with Mixer,
• Radious Beastmen custom Herdstone changes work correctly now with Mixer,

What this Submod DOES NOT DO (to prevent any confusion):

• Overwriting Radious custom scripts for starting map and army changes (this can still conflict with Mixer on some areas, but changes are core for Radious Overhaul so wont be removed/changed),
• Adapting custom made faction mods - each of those require own specialised submod to be created (Any skilled submodder can take their chances and try it),

78 Comments
degroots 7 Oct @ 11:05am 
This should help with Immortal Empires expanded eh ?
MylanHunter  [author] 13 Sep @ 7:15am 
- Updated for Version 6.3
Radious 9 Sep @ 9:08am 
Full 6.3 Update and latest Mixer build will arrive at the end of this week.
Radious 9 Sep @ 12:32am 
Submod - Mixer - Our overhaul mod.
General Radahn 8 Sep @ 11:20pm 
load order?
Merlin73 5 Sep @ 9:43am 
thanks man you rule ! I still don't have the 5 slots for minor as mentionned in the base BSE, but still the Empire capital is for now 16. many thanks again !
Merlin73 3 Sep @ 1:52pm 
I’m trying to get working Building Settlement Extended working, but even with the correct load order, I only have the Radious 10 slots capital available… if anyone has an idea…
MylanHunter  [author] 10 Jul @ 10:29am 
There was one guy who tried it, he gave up after he realised how much time and effort it would take
Sarge 9 Jul @ 8:22am 
it's fine if you don't, I was just curious is all.
Sarge 9 Jul @ 8:18am 
Do you know anyone who could possibly make a radious version of Mixu's Legendary Lords?