Stormworks: Build and Rescue

Stormworks: Build and Rescue

100 ratings
Vault 01 - Tribute Fallout Shelter (UPDATE 1.2.1!)
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Vehicles: Rescue, Creative
Missions: Helicopter
Environment Mods: Environment Mod
Tags: v1.11.6
File Size
Posted
Updated
8.886 MB
18 May, 2024 @ 6:17pm
12 Jul, 2024 @ 4:45pm
5 Change Notes ( view )
You need DLC to use this item.

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Vault 01 - Tribute Fallout Shelter (UPDATE 1.2.1!)

Description
SPYCAKES, OB, CAMODO, ENDOSKULL & NEOTASTIC USED IT!!!!!

The End is Near, better prepare!
Tributes Vault 01 Fallout Shelter is the most groundbreaking fallout shelter since the inception of Nuclear War.

Safety
The Vault 01 Fallout Shelter boasts a large vault door that completely seals to prevent radiation entering the facility, it also has backup water and air supplies to ensure breathability and hydration.

Electricity
Vault 01 features 350 solar panels and 4 large batteries designed to keep the facility up and running 24/7, it can stay active all night on its batteries and charge quickly during the day, keeping it running for eternity.

Accomodation
In total there are 12 state-rooms inside of Vault 01, each can hold 2 people and has a bathroom and heating control. All in all, Vault 01 can hold 24 people including the Supervisor, plus 3 medical beds for those who are injured. There is also a Community Hall with a TV, Kitchen, a Couch and a Fridge.

Features
  • Medbay
  • Doorbell
  • Solar Panels
  • Low Air Alarm
  • Helicopter Pad
  • Community Hall
  • Radiation Alarm
  • Backup Air Tank
  • 4 Large Batteries
  • Sawyer News TV
  • Low Water Alarm
  • Low Power Alarm
  • Automatic Heating
  • Backup Water Tank
  • Programmed Failures
  • Tribute 35k Nuclear IRBM
  • Mechanical Animated Vault Door

Warnings
  • This creation is very laggy.
  • Use Medium or Full Physics Detail
  • Use constructive feedback when reporting bugs

How to spawn:
This creation is an environment mod, you have to spawn it via the addons menu when creating a new world, or by loading it in the mission editors load menu, at which it will spawn nearby the creative island. You cannot spawn this by adding a vehicle in the mission editor as it will not show up in the vehicle load menu. All codes are 1234.

Credits
Thank you Se-ssi for the missile systems used in the rocket, I appreciate how easy you made it!

Update 1.1 Changelogs
  • Changed Office to Spy's Office
  • Added whiteboard to Spy's Office
  • Broke Spy's Office foor (OB & Camodo shot it)
  • Greatly increased flooding speed
  • Greatly increased explosion sizes of Vault Breech & Air Tank Explosion
  • Added battery explosion
  • Added some extra detailing

Update 1.1.1 Changelogs
  • Greatly increased flooding speed
  • Electrical fixes

Update 1.2 Changelogs
  • Added Water Access Stairs
  • Added reference to EndoSkull's video
  • Added Out Of Order sticker on the faulty door
  • Minor Paint Fixes

Update 1.2.1 Changelogs
  • Electrical fixes

Reposting creations is against the Steam Workshop Terms of Service. Unauthorized reuploads will be reported.
You are permitted to use this in another creation or modify and repost it, provided that your version is meaningfully modified and that you credit me and link back to the original page.
173 Comments
Echoless  [author] 7 hours ago 
I don't think I would do that (hole in ground or foundation)
It would be cool, but i've thought of an underwater vault that uses an elevator to get down before.
astronautilus1102 8 hours ago 
I'm gonna go try to make a vault door
astronautilus1102 8 hours ago 
I just really want a underground vault with that elevator shaft and then the vault door, that was the coolest intro sequence in fallout 4
astronautilus1102 8 hours ago 
oh i am just saying as a extra, like not a full sized vault more like half the size to match vault 111, but to get a elevator shaft like 111 and be accessable it would need a modded hole in the ground, or a full modded in foundation, But you could also use the tropic island caves
Echoless  [author] 28 Oct @ 12:53pm 
I don't know if I will, i'd rather it be accessible to everyone.
astronautilus1102 28 Oct @ 12:53pm 
can you use modding for future vaults, so like there can be a carved out area and a hole in the terrain for a elevator, Also if you want a location for a dlc thing use the uranium mine, it has a long vertical shaft perfect for a vault elevator like 111.
Echoless  [author] 24 Oct @ 7:18pm 
When they are ready, unfortunately I can't give any estimated or exact dates as I am really inconsistent. They will come out though, I promise.
gamer871 24 Oct @ 3:39pm 
when is Vault 02 and vault 03 coming out
Echoless  [author] 21 Oct @ 9:43pm 
It's a mission, you spawn it when creating a new world.
ali.mirza 21 Oct @ 11:00am 
how to spwan