Maximum Action

Maximum Action

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10mm fallout 4 pistol
   
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Weapons: Pistol
File Size
Posted
Updated
2.734 MB
16 May, 2024 @ 6:26pm
18 May, 2024 @ 9:23pm
8 Change Notes ( view )

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10mm fallout 4 pistol

Description
A dream mod of mine and im hyped to have made this!

Heres the 10mm pistol from fallout 4 for yall to play around with it has some small issues like the internals being invisible because i modified the original model and just separated the verts since im no modeler i could not model the internals but besides that it has a working slide, reloading, barrel placement, and even the original firing sound from fallout 4 so have a blast!

(UPDATE: Extended the adsCameraPosition and remade it so there is less drop off but its still there just not as horrbly)
IT HAS ONE MAJOR ISSUE: The bullets when firing when aiming tend to go a bit lower because of a adscameraposition issue that i have not beenable to find the fix for but normal shooting without aiming works fine.


Working slide, magazine, barrel position, and custom firing sound.

Specs/info
40 - Damage
12 - round clip to stick to the original games clip


The model as usual was not created by me just modified and edited to work in maximum action so please go show the original model author some love: https://sketchfab.com/breadead3D
7 Comments
Bigstinkyfart69 5 Jun, 2024 @ 5:23pm 
Very nice model!
:{P1}:Skully8600 4 Jun, 2024 @ 12:02pm 
i second the colt 6520 request god please i beg you
J.H. Brewster, Byzanium Master 22 May, 2024 @ 10:26pm 
you should do the colt 6520 next
GEGT 19 May, 2024 @ 1:10am 
Great gun mod! Regarding the problem you mentioned about the gap between adscameraposition and bullet impact point, there is currently no good solution. Or try to make the aiming baseline of your firearm module fit the aiming baseline of the weapon you replaced in the game, or you can You can use the in-game edit file of Wildey_Weapon to create the mod, as it has a higher baseline. Regarding how to turn on the muzzle flash, create an empty object at the muzzle in the modeling software and name it barrel (sometimes there is a bug, so delete it). Find <use3dMuzzleFlash>false</use3dMuzzleFlash> below the XML file, and change Change false to true. This option can be used in conjunction with <disableOverheatSmoke>false/true</disableOverheatSmoke> to find the best fire effect for gun modules
Edsel_Dah_Rat <3  [author] 17 May, 2024 @ 8:35pm 
I believe it or not was working on that here just a while ago but im also having the adscameraposition issue with it also so its taking a bit!
TeusPLAY 17 May, 2024 @ 7:41pm 
Awesome. Can you make it the Fallout 3/NV 10mm pistol too?
Edsel_Dah_Rat <3  [author] 17 May, 2024 @ 4:50pm 
As stated in the major issue i cannot figure out how to fix the issue with the adscameraposition and if anyone is a fellow maximum action modder and knows a fix please let me know!