RimWorld

RimWorld

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Spacer Arsenal
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Mod, 1.5
File Size
Posted
Updated
1.133 MB
16 May, 2024 @ 12:33pm
19 May, 2024 @ 4:37am
5 Change Notes ( view )

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Spacer Arsenal

Description


Welcome to a new spacer-based weapon mod, this time with a bit of a different name. "What does Arsenal mean?" you may ask. Arsenal mods add a varied set of guns who are all somewhat different in theming and aesthetics, meaning they do different things, with different stats, and different projectiles.

Spacer Arsenal is a small and focused mod that introduces 7 new equippable spacer level guns with different weaknesses and strengths to spice up your late game and to make late game enemies harder to fight. No more only charge rifles and lances! All the weapons keep to the simple theme of vanilla spacer weapons, and to prevent adding a new research, the mod includes a patch to the Pulse-charged munitions research to make all the new weapons fit.

There is also a new marine-level helmet for your space-faring soldiers and bootleg stormtroopers.

Kingallhobos made an awesome in-depth review of the mod! Check it out here: https://youtu.be/UNrNnG-LXT4

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any mod that adds more spacer factions and any sci-fi xenotype and armor mod.

Have a look at my wares.




















Q: "Is this mod CE compatible?"
A: "Should be."

Q: "What are the props in the screenshots from?"
A: "Vanilla Furniture Expanded - Props."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Why "Arsenal" and not weaponry?"
A: "Arsenal mods add a varied set of weapons without a consistent element or theme, simple as."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



Zomuro and CatLover for proofreading and helping with descriptions.

DetVisor did everything else.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Popular Discussions View All (1)
0
16 May, 2024 @ 10:10pm
would it work on 1.4?
Deleted Profile
134 Comments
JossOwX 20 Jan @ 10:55am 
ensign helmet doesnt seem to render on a pawn's head
Kingbuddy06 20 Dec, 2024 @ 9:09pm 
It would appear that it's an issue with the persona bond forge patch, probably not your problem.
Kingbuddy06 20 Dec, 2024 @ 1:49pm 
For ages I've had a problem with my vanilla research window being bricked. Whenever I click on a research project, the entire research window goes blank and my game puts out a hundred errors a second until I click off the research window. I've been using dubs mint menus to replace the vanilla research window and it works fine, but I've been missing the regular research window so I set out trying to diagnose which mod is causing the problem. Took me a while but after removing this mod everything works so it's this bad boi for sure.I'm still unsure of what is conflicting with it just yet, gonna be doing more testing so I'll keep you updated when I figure it out.
Reicter 19 Dec, 2024 @ 2:35am 
I got the same issue, the helmet is glued to the chest for some reason
DetVisor  [author] 17 Dec, 2024 @ 12:14am 
I am appalled that such a thing is possible, I'd need special code to do that.
GVLT 16 Dec, 2024 @ 3:43pm 
Am I the only one who have problems with ensign helmet? Is render on pawn's chest.
DetVisor  [author] 8 Dec, 2024 @ 2:10am 
Noted.
Silentbyte 7 Dec, 2024 @ 8:47pm 
It is now supported by CE according to the new CE update
DegenerateDUck 5 Dec, 2024 @ 6:40pm 
CE appears to be supported on CE's end
fallenscion 9 Nov, 2024 @ 7:29pm 
Checked myself and I'm getting the same error with the same addition of the listed [AV] mods