Kenshi
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Geckos Race and Armour Pack
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293.903 MB
15 May, 2024 @ 6:12am
15 Apr @ 2:44pm
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Geckos Race and Armour Pack

Description
Ever wanted to have a bunch of silly little geckos in your Kenshi game? Well, here they are!
Pack contains over 100 custom armour, clothes and weapons, most able to be purchased from gecko caravans and gecko stores.
Adds three towns, one in Vain, one in the Southlands, and one in the Great Desert.
MCA Patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247074562
Patch that adds relevant items to UC spawns: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247076191
NCE Patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3274849568
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Currently there are Leopard Geckos and Tokay Geckos, and they're split into two factions, one being similar to the base game cannibals, and one being very commercial and trade happy.
Now with research so you can craft the items on your own!
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There are still plenty of things to add, but I figured the pack was ready for a public beta release now.
However, if you spot any bugs or issues, put them in a discussion box, so I can easily keep track!
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Credits to Ninya for modeling and texturing
Credits to Soulcast for NCE Patch
Popular Discussions View All (1)
6
5 Sep @ 11:05am
Report Issues and Bugs here
Ninya
136 Comments
FrankieWuzHere 14 hours ago 
Overall very fun mod. I highly recommend it for anyone who wants to have a fun time. Also as the Geckos have self healing it is a very noob friendly mod.
*For anyone who does not know races who have self healing will automatically receive bandaged health equal to 40% of their healrate. That means with a 2.4 heal rate a Gecko will receive 1.152head/0.96chest/0.768stomach bandaged health provided those bodyparts are damaged and they are still conscious.

Really cool mod.

-FrankieWuzHere
FrankieWuzHere 14 hours ago 
NPCs: Small little critique. The Gecko leader should probably have a much lower Martial Arts level. Due to her Lifter arm when one of her arms go below 0 health (Which is very likely due to her armour she uses) she becomes a horrifying opponent. Might be a good idea to lower that a bit... I feel as if the Gecko camps are a little bit too common compared to the animal nests in the area and it could be a good idea to reduce the time it takes for their shops to restock (Similar to a Hive Trader) but those are just random things I'd do which don't take away from the mod.
FrankieWuzHere 14 hours ago 
Review of this mod.


Visuals: The Geckos are adorable. The animations seem to all work as they are supposed to. The helmet clipping into the head looks goofy but this mod doesn't seem to care about being taken seriously so that's all fine.

Dialogue: Great. The fact enemies will comment on you being tiny/puny is wonderful.

Balance: They are the most overpowered organic humanoid race you can play (Compared to base game). In a 1v1 fight they will lose versus a Shek with equal stats in everything due to the lower health but in terms of leveling speed these little buggers are insane. Defense training in Mongrel took no time at all. Same goes for Toughness training. A healrate of 2.4 is insane for an organic character but still not too much to the point where they can dethrone Skeletons at the top of the tierlist. Love how the healrate fits a Gecko so well.
Golf 5 Oct @ 6:52am 
Great mod, with a bit of balancing it can be one of the best mode ever made, thanks!
brickhead 3 Sep @ 7:10am 
Look up Kenshi Magic Calculator for a google sheet by SCARaw that lets you see what the values will show up as ingame for stuff like resistances and stat penalties since FCS j ust doesn't tell you.

Also, armor weight is tied to material, class, and coverage impact armor weight. The yoku soba pants with the sewn in plates probably should have less coverage on top of less damage resistance becasue right now they're as heavy as samurai legplates. This goes for a lot of other items those are just the pants that made me notice the issue.

Would like to add I had no idea about any of this until l i saw those pants were way too well armored and way too heavy n did some digging to find out what caused that. Would be nice if FCS just told us.
Ninya  [author] 3 Sep @ 2:18am 
Gotcha! I'll add that to the list for next time I look over this stuff
brickhead 2 Sep @ 11:09am 
You might want to rebalance the armors added by the mod. You add a lot of negative modifiers on things that already automatically get debuffs based on their material and class (heavy, medium, etc). Stuff like the haidates all have extreme stat penalties they shouldn't have as a result.

You can put -1 in the stealth modifier slot to make it so theres no stealth debuff, which is what vanilla does for most of its leather armors. Also the cut defense bonus on a lot of them is 1 which makes them all way overtuned, as good as crab armor with regards to cut defense at masterwork which is a bit much when we're talking about woven or leather armor.
brickhead 30 Aug @ 10:39am 
very well made, normally i dont like to use mods that add entirely new races but this one gets a pass cuz the fits are hard and theyre funny lil guys
Puggly the Grey 26 Aug @ 6:18am 
Well, I gave dis mod a try, it’s vury well made, all fings considered, but le Gecko’s feet jus creep meh out too much. :NekoSad:
Puggly the Grey 25 Aug @ 7:14am 
Good…good, dat means my geckos will has a valid reason to purge the HN. :nkCool: