Total War: WARHAMMER III

Total War: WARHAMMER III

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Advanced Nuln Imperial Gunnery School Building
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14 May, 2024 @ 2:02pm
2 Sep @ 11:53am
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Advanced Nuln Imperial Gunnery School Building

Description
TLDR: Nuln Gunnery School building has now all attributes the normal gun forge has as well. Also normal gun forges give schematics now. Also it has the garrison effects and the Sally out (Ataman from Kislev) ability.

Recommended: Combine this mod with Fix Altdorf and Empire Forts garrisons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859577837
Only then the garrison units are harmonized.
And: Helblaster Upgrades for Volley Gun Steam Tanks in Nuln Gunnery School
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250730783

Hey,
isn't it surprising that the best Gunnery School and Forge of the Empire doesn't allow you to recruit? You still need the normal gun forge building in Nuln besides the landmark. This mod enables you to just build the landmark and still get all the benefits the normal gun forge building offers and some more. For this I added two additional levels for the landmark at tier 2 and 4.

The normal gun forge building is disabled for Nuln with this mod, because all of their functions are integrated into the landmark. Also Nuln has the pasture as resource building now.

Additinally normal gun forges give schematics now.

For Details have a look at the pictures above.

To harmonize the garrison with the garrison of the city itself my other mod is needed and the garrison building isn't available in Nuln.

SAVEGAME COMPATIBLE! If you start a campaign with the mod activated you have to build this modded building level 3 to progress in the Gunnery School mechanic to tier 2. If you start without the mod and activate it later you will have to build the normal gun forge tier 3 in any town to progress, as in the unmodded game. Thx a lot to @Rudi Böllert for the idea and advice for implementing this!

Compatible with all mods that does not change the landmark building in Nuln. If you use Sigmars Heirs load this mod first.

For suggestions, bug reports or anything else please comment below.
Cheers and have fun

Also check out my other mods:
Provincial roads: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859798303
Increased port income (balanced): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859809362
Balanced economy buildings: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2963140431
Improved Reichland Landmarks: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3451260983
Hellblaster and Great Canon Upgrades for Steam Tanks in Nuln Gunnery School: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250730783
Improved Altdorf and Empire Forts Garrisons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859577837
Improved Dwarf landmarks and garrisons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263538699
Improved Kislev landmarks and garrisons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456378095

Changelog:
2024-05-14 initial release
2024-05-23 changed the necessary building to progress in the Gunnery School mechanic
2024-05-24 added schematics to normal forges, tweaked some values, removed the option to build the normal gun forge, added new pictures
2024-05-30 integration of the tavern and pastures, bugfixing, tweaking some values
2024-06-05 updated garrison
2024-06-08 updated garrison (again, because it was still bugged)
2024-06-20 buffed income slightly
2024-06-25 Update 5.1 - no changes
2025-03-24 overhaul: checked and tweaked all building values, rebalanced garrison, checked for any errors
2025-03-25 no changes for update 6.1
2025-03-30 added sally out ability
2025-04-01 tweaking values
2025-04-03 tweaking values
72 Comments
FreeParmenion  [author] 29 Sep @ 8:57am 
Hey @Anatolius, I'm back and just checked: the tables show no errors and when I test it, it works as intended. So I think it's a problem with your game/mods. Did you check your game data via steam? Can you turn off all other mods except this one and test it? And then reenable your other mods one by one (or a couple at once). With this method you should be able to identfy where the problem comes from. If it is an other mod causing the issue you can try to change the load order or you have to choose which one is more important to you.
Cheers
Anatolius 27 Sep @ 4:41am 
Thanks a lot for taking the time to reply, especially while you’re on vacation! No rush at all — I’ll wait until you’re back. Once you’ve had a chance to check it out, I can share a screenshot of how the building tree looks on my end in case that helps with troubleshooting.
FreeParmenion  [author] 25 Sep @ 4:23am 
@Anatolius I'm in vacation right now and will have a look at it next week when I'm back home
Anatolius 24 Sep @ 12:07pm 
Hello! First of all, thank you for your work on this mod. I just wanted to ask for a bit of help: the added building in the building tree does not seem to display correctly for me — it appears outside of the normal borders, and the building chain also looks slightly misaligned instead of appearing in a straight line. I’m not sure if this is an issue on my end or with the mod itself, so I wanted to check with you first.
FreeParmenion  [author] 6 Sep @ 2:27pm 
@BioVolck since units are directly connected to buildings in regards to recruiting them from set building: no. If an other mod adds units, then this mod has to link the units to the building. Since that mod doesn't know about the buildings in this mod there is no real way.
Am I correct that the units that other mod adds are linked to the normal gun forge you can build in any major city? If yes you can recruit them from another city. Or you disable this mod...
BioVolck 6 Sep @ 10:17am 
Hello, is there a way to make a building from this mod train soldiers from other mods? Since I only have vanilla units.
Tank Enjoyer 5 Sep @ 10:03am 
I'd like to say that the removal of the Gun Forge for Wissenland and Nuln can cause compatibility issues with other mods such as Bruno the Battle Bear and Deithland's new update. Just a heads up to anyone with similar issues as mine.
FreeParmenion  [author] 2 Sep @ 11:59am 
Hey, no changes needed for the newest patch. Cheers
FreeParmenion  [author] 22 Jun @ 7:11am 
Hey, no changes needed for patch 6.2. Cheers
FreeParmenion  [author] 1 Apr @ 2:14pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3456378095