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If there is a way I can balance an alternate Renaissance appearance based on relative Dev that the Official Megacampaign Save Converter from CK3 to EU4 would populate, I will make a dynamic algorithm based on that, (which theoretically in insane situations could be also reached if starting in 1444 or some other mod; where Italy is quickly razed to the ground-)
The good news is currently the Renaissance institution in BetterBlobs: Natives and Institution spread is technically not “required” except for the ramifications of European nations and potentially mission trees-
Let me know if your situation is the latter example, and you have mods that decrease institution spread further enabled-
However, if Tribes are embracing the institution, there is a bug where if other mods stack negative maluses to negative percentage multiplicative institution spread, the spread can become “-15%” for example, which turns the hefty negative flat modifiers that tribes receive into “positive modifiers”
Strange, there must be a strange mod conflict I am not aware of-