Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Arcane Magisterium
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Setting: Fantasy
Game Mode: Singleplayer
File Size
Posted
585.814 MB
11 May, 2024 @ 1:44pm
1 Change Note ( view )

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Arcane Magisterium

Description
Spellpack for WindsOfMagic
It adds offensive spells, utility spells summoning spells buffs and debuffs, armor effects, weapon effects and troop spellcasting.
Best used without other spellpacks.

You can learn spells in any city by going to magic academy in the menu.


Spells graphic made by ThrashManiac9
check out his fantasy mod here: https://discord.gg/Vmesqvc29E
Popular Discussions View All (4)
9
14 Jan @ 9:26am
Spells
Stawa
2
5 Sep, 2024 @ 3:43am
Non-Steam Download
HowerdRichardson
0
11 May, 2024 @ 2:25pm
Weapon effects
Stawa
80 Comments
The Syphilitic Anura 26 Sep @ 3:26pm 
Finally got this working by just loading it as high as possible in my load order.
Emlorp 22 Jul @ 8:08pm 
@Stawa I had actually found a fix for most of it other than spawning ancestors which I forget which pack its from this or the other. You have to go into the submodule and add the campaign there to get the visuals and items to load. This does add a side effect ive seen the spell items sold in shops rarely though so you could buy the item cheaper than the spell but only get 1 throw from it.
Stawa  [author] 22 Jul @ 12:16am 
hi guys, sorry for no answers but life been pretty busy lately, unfortunately I dont know what causes this issue. This mod should be compatibile with most other mods. Soon i will finally have some time and i will be rewriting most of the mechanics when warsails come out.
Emlorp 20 Jul @ 4:41pm 
I'm having same issue as Livebait and was attempting to find a fix through files but it seems i cannot find the fix. Spells wont spawn the given thrown weapon and some spells effects just wont apply or gives an error for location if its an aoe spell
Livebait 5 Jul @ 8:16pm 
Having an issue where mana is consumed but no spell effect actually occurs. Only other mod I am using is Shokuho-- if its a compatibility issue is there a quick fix i can do myself?
Gake 22 Jun @ 12:38pm 
Any chance for a compatibility patch for RBM? RBM turns all the missile spells into foam balls (mechanically). Fireball did 10 damage and to only one target despite hitting a crowd, for instance. Or is RBM preventing the secondary effects from activating?
Stawa  [author] 1 May @ 1:35am 
@sashaelbaba there are 3 possible settings: only you, only you and your team or everybody
sashaelbaba 30 Apr @ 2:07pm 
do enemies weild magic too or will i be the only one who does?
Stawa  [author] 16 Jan @ 5:20am 
@TheUltimateCyberMachine hmm maybe you are using both basic spells and arcane magisterium or other mod that has summon ancestor spell already defined? spell name needs to be uniqe otherwise it gets overwritten
TheUltimateCyberMachine 15 Jan @ 6:41pm 
@stawa I did. I also tried changing the xml file to cost 1 mana or spawn 10 at a time for summon ancestor. It doesnt seem to take effect, on new or loaded games. Any ideas? I need either unlimited mana or summon ancestor to cost 1 mana.