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I posted a new version which should help isolate where the problem is happening without spamming everyone's logs and slowing things down.
Now, if an exception happens, it'll give red text with a step 1, 2, 3, or 4 depending where the problem happened. That should at least tell me where to look.
at OneBedToSleepWithAll.Patch.RestUtility__FindBedFor.Postfix
at RimWorld.RestUtility.FindBedFor
- POSTFIX densevoid.hui.personalworkcat: Void OneBedToSleepWithAll.Patch.RestUtility__FindBedFor:Postfix(B
at RimWorld.RestUtility.FindBedFor (Verse.Pawn p) [
at RimWorld.JobGiver_GetRest.TryGiveJob (Verse.Pawn pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000f2] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage