Stellaris

Stellaris

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Zob
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2.619 MB
10 May, 2024 @ 8:23pm
24 Aug @ 9:08am
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Zob

Description
Legendary Leader from the 2024 Modjam
Zob is a unique leader that can be found in the rare Zarulia system that will spawn randomly in the galaxy. Originally made for the Modjam competition, this is a standalone version. Zob was the 2nd place finalist as voted by the community.

Story
Zob is lonely. Once a billiion voices, now one. Zob is desperate to rekindle the feeling of connection the Hive once gave, and hopes to form a new collective out of your leaders. Finding and investigating the Zarulia system will uncover a tragic backstory, give you the opportunity to hire Zob, and eventually uplift the disconnected feral drones. Mechanically, Zob allows you to stack traits from different leaders over time, granting partial bonuses to every member of Zobs collective, and by the end of a campaign, accumulating considerable strength.

Spawning
The Zarulia system can spawn in a random nebula anywhere in the galaxy. It contains a Hive world and the Forlorn World archaeology site that begins Zob's recruitment event chain. Unlike the original modjam, the system is not weighted to spawn near the player, meaning it is relatively rare for you to actually be able to find and recruit Zob. This is meant to be a mod you keep in your load order so you can stumble across the system naturally rather than guaranteeing it nearby. Any AI empire that claims the system will not investigate the digsite and will not hire Zob.

Compatability
Generally compatible with most other mods. Requires a new game to spawn naturally, but console firing "event zob.100" will spawn the Zarulia adjacent to a system you own. Overwrites to the gamerules 'species_can_live_on_planet` and `species_has_happiness` to create special mechanics for uplifting feral Zob drones. Support included in Merger of Rules

Japanese translation by Karokaro3
47 Comments
starchitec  [author] 24 Aug @ 9:11am 
Its updated to 4.0, I fixed the leader trait changes that were blocking the acheaology event. I am unsure how well zob will work in a wilderness empire, but that makes some sense I guess.
Red Fang 22 Aug @ 3:39am 
2 questions:

- Is this 4.0 compatible?
- Is this save game compatible? Perhaps an event console command to force spawn Zob's star system?
eqN 7 Jul @ 12:08am 
Seconding Ministry's comment. Such a shame that Paradox insists on breaking their mods. Praying for an update from starchitec.
Ministry of Justice 23 Jun @ 10:25am 
events broken in latest due to add_trait changes. past archeology stage 2 the events aren't defined bc of it
starchitec  [author] 5 May @ 10:04am 
preliminary update to 4.0. I think I also fixed the issue with default rooms. Let me know if you see any other issues
kamykrak 18 Nov, 2024 @ 9:50pm 
does it need an update or does it work fine ?
starchitec  [author] 11 Nov, 2024 @ 10:16am 
I really wanted Zob to work like many of the other unique systems in the galaxy, a rare thing you can find but that wont appear (or at least wont be next to you) every game. However, if you use the Modjam version that had a spawning option at the start of the game that would guarantee it (I just dont really like added to the list of start game event pop ups)
Kheeran 4 Nov, 2024 @ 2:47am 
Love the mod, only issue is Zob very often spawns on the other side of the galaxy. Is there a way to add an option to have it spawn closer to the player home-system? thanks!
Red Fang 29 Jul, 2024 @ 7:44am 
Update: It works and I got the Boz colony working now
Red Fang 29 Jul, 2024 @ 7:32am 
So that was very dumb of me, I tried "event zob.40" and zob popped up. I'll try to do the research on the planet again and hopefully it works