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Slightly more serious Sidenote: if the devs roll back the update due to an issue, so must you...
I cannot imagine the horror of going through all those changes for a mod to make it
work with the newest DLC and THOSE are usually done well and are kept updated
whereas usermods might be abandoned after 1, 2 versions of the main game.
And i agree, Rimworld is not a game where you can go about without basic modding skills
IF you are going to use big or many mods.
Moreso as it is a game that uses "clear text"-mods, which can be easily edited,
compared to games that purely use encoded mods like Unreal Engine or Unity.
Sidequestion: Do the official DLCs even work with 1.3?