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MissingMethodException: Method not found: System.Collections.Generic.IList`1<WorldContainer> .ClusterManager.get_WorldContainers()
(wrapper dynamic-method) Database.NoFarmables.Database.NoFarmables.Success_Patch1(Database.NoFarmables)
ColonyAchievementStatus.UpdateAchievement () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
ColonyAchievementTracker.RenderEveryTick (System.Single dt) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <7becb3f73037484c93dc2b548fe42a58>:0)
Game.LateUpdate () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U56-679336-SC
增加种植时无视植物种植高度的判定,也就是无视上面的建筑什么的
想在墙画风景画什么的下面种植芦苇,但是我发现墙画会阻碍种植箱内植物的种植,
先种植在建造墙画会直接挖掉已种植的作物
使用沙盒生成野生植物后发现墙画并不影响野生芦苇的生长
目前来看希望能移除植物的碰撞判定,加个开关也行
感谢大佬