Stellaris

Stellaris

36 ratings
Galactic Market Expansion
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
474.503 KB
10 May, 2024 @ 2:09am
23 May, 2024 @ 11:24pm
6 Change Notes ( view )

Subscribe to download
Galactic Market Expansion

Description
Works currently with update 3.12.2


My first upload, so hopefully it works well.


Version 1.4

Fixed an issue that comes later in the game when the galactic community establishes the Galactic Market. Something i didn't know would happen was that the added resources won't show up on the new market. But, if you left the community you had them available again, which means that there is a difference between the galactic market and the local market. I have spent a lot of time trying to figure out what i could do and for now this is a patch that adds a new monthly check for an hidden event to fire slowly adding missing resources from the market one month at a time. I hope to learn more about events and see if i can create something a little more polished in the future, but this should fix any issues for now. (This was my second attempt at a fix, the first was altering a massive amount of vanilla events, which would create compatibility issues, so that lead me to this rough patch for now.) Thanks!

Also, i added more texture files from the gigastructures mod that should allow you to see several of them on the market now instead of a question mark. Thanks!


I originally looked on the steam workshop for mods that expanded the galactic market, but the ones i found are out of date, don't work anymore, or crash the game. So, i made this mod because I like using the market a lot, and i like the idea of buying/selling everything i need.


I use UI Overhaul Dynamic as it is able to display all of the resources. If your playing the base game with no mods, then you should know there is a weird bug involving nanites. The nanites pop up with an error picture when buying and selling them. Don't know how to fix that, but if you know where to click you can still buy and sell them just fine. I know all of the resources work and display pretty much properly on the mod UI Overhaul Dynamic (Light Matter from Ancient Cache of Technologies displays as a question mark in the market), so i would recommend it. The mod might work on other mods that change the UI of the galactic market, but i haven't tested any others. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1623423360


It includes all base game resources that make sense (No influence/unity/research/menace/advanced logic) up to the machine age.
Added the following if you want to see the list:

Astral Thread
Nanites
Minor Artifacts


I also added support for two mods i like to use:

Gigastructural Engineering & More
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1121692237
Ancient Cache of Technology (ACOT)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1419304439


It modifies the following files:

00_strategic_resources.txt ----- #### Base Game Resources
acot_special_resources.txt ----- #### Ancient Cache of Technology Resources
giga_amb_strategic_resources.txt ----- #### Gigastructures
giga_strategic_resources.txt ----- #### Gigastructures


Also, for load order, you should load this mod after any other mods that alter gigastructures or ancient cache of technologies.


I don't know if it is balanced well, i did try to make the late game rare resources from the mods expensive and buy/sell in lower quantities, but might need to be touched up in the future. I have no idea if this works for multiplayer as i have never played multiplayer.


Thanks!


For those interested in further expanding the galactic market check out my other mod which adds more buy/sell options to the market. I believe it is stand alone, so if you don't want more resources options and only want more buy/sell options then it is made for you in mind. Though, I prefer both in my stellaris playthroughs. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3243947976

My most recent mod adds the ability to buy and sell research, unity and influence. Check it out here. https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3247999203


Also, for those who might be interested in the other versions if you can get them to work:

Galactic market trade all resources
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291282166
Galactic market trade all resources FIX
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291952370
Modded Ressources on the Market
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2602032447

These were the only ones i could find, i suppose if anybody knows of any others let me know. Hopefully somebody has a better one so i can just delete this one and use theirs. Not that this one is terrible, it works rather well.
Popular Discussions View All (1)
5
14 May, 2024 @ 6:54am
Add installed Mod Check
✿ Mugi◞♡
22 Comments
Aparajita 5 Aug @ 2:02pm 
So, this mod disables the trade mechanic within 4.0, requires an update to fix.
Crazylom 5 Jan @ 10:36pm 
One way to find out...
[INVALID STRING] 5 Jan @ 7:55pm 
Does this still work in the current version of the game?
Teaer  [author] 27 Aug, 2024 @ 6:16pm 
@UltimateKane99 - I was able to replicate your findings, i feel pretty stupid that something like that slipped through, but i am going to hold off on fixing it as the way it was previous, would break the game in a way another user messaged me about. I am going to try and messaging the creators of gigastructures on their discord and ask about the purpose behind the @ symbol in front of the flag "giga_amb_flag". I will see what i can do when i learn more. Thanks for bringing it to my attention. Will probably be awhile before i get around to working on a fix, as i am heading to Utah/Yellowstone for 3 weeks for a family reunion/gathering/vacation. Sorry, and thanks for your patience.
Teaer  [author] 26 Aug, 2024 @ 7:07pm 
@UltimateKane99 - I had made the change in there because another user who didn't play with gigastructures was saying he was seeing supertensile materials in the dropdown when he wasn't playing with the mod. I was able to make the change and it seemed that everything worked out, but i guess i broke something else, lol. I will look into it and see how i can solve both issues, thanks for bringing it to my attention.
UltimateKane99 16 Aug, 2024 @ 10:26pm 
Not certain if this is the right place for this, but when I subscribed to this mod, I lost the ability to see Supertensile Materials in the Rare Resources dropdown in UIOD, even though I could now see it in the Market. Traced it back to a missing @ symbol in my giga_amb_strategic_resources.txt that set the visibility_prerequisite variable. My instance had it set to { has_global_flag = giga_amb_flag }, but it needed to be visibility_prerequisite = { has_global_flag = @giga_amb_flag } in order to properly read the flag in UIOD.

Not certain if it was just a weird quirk on my end or something others have run into, but adding that @ at line 10 in \3243426922\common\strategic_resources\giga_amb_strategic_resources.txt resolved the issue for me.
Teaer  [author] 25 May, 2024 @ 2:39pm 
@George - I wish there was a way to have a dynamic market with limited resources. But, uncapping prices and getting rid of the market always returning to normal is a good imitation towards that goal. I love more realism and immersion when playing games (within an acceptable realm of disbelief as they are sci-fi/fantasy, lol).
George 24 May, 2024 @ 2:01am 
Neat! I'm going to try and mix this with the "no market normalization" mod, along with making the prices even more uncapped. Should lead to some *actual* market pricing, rather than the usual "resources from nowhere" effect, especially during wars.
Teaer  [author] 23 May, 2024 @ 10:25pm 
@abdulaheeti - I had a fix in place but i scrapped it as it changed way to many vanilla events and that would cause massive compatibility issues with other mods that change events. I did more testing and have a temporary patch in the works that works, but not where i would like it at, but i plan on uploading that very soon, as i have already uploaded it for one of my other mods. I just have to make more additions to the files to add in the extra resources from gigastructures and from ACOT. That will fix the issue for now, and then i can take more time to plan something more polished and nicer in the future. Thanks for you help and with bringing this to my attention!
abdulalheeti 23 May, 2024 @ 8:58pm 
Hello again Teaer. Thank you for taking the time to to look at this issue. I appreciate it. Take your time of course! I am interested to see what these new possible changes you're thinking of in regards to the Galactic Market, if you decide to add new features and time permits you to of course.

Thanks again!